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Сообщить о проблеме с переводом
Would you consider to merge both of these mods so we can have all of the animals available in Ed3n AND as modules? Right now it is two mods, or 3 mods if we want to add the Wildboars as well.
You can consider a soft dependency to expose a RANDOM class for WS and SPE cDLC so we can have the Camels and Cows too. I used SPE_Cows_Random for an A2 mission and it worked but I need to load the cDLC and it was not exposed in Ed3n. I look at your Animals Ambiance for Spearhead to find that classname.
Thank you!
I haven't used the mod in a while but that sounds strange, you mean they spawn but are static?
I'm fairly certain this mod will create a dependency for other users.
Perfectly fine, thanks for asking. ;-)
Would like your permission to pack this mod into an modset for a unit. The mod itself is unlisted and isn't distributed outside the unit. I have a spreadsheet that will contain all the credit needed (links to the mod and everything required/additionally listed) contained in that document, along with a link to it in the readme.txt file. It'll also contain a list of the mods that are packed together in that file itself for ease of access. :)
And so as not to load a computer with a weak video card.
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Как сделать с этим модом динамически возникающих животных, на которых можно было бы охотиться и трупы которых бы пропадали со временем? И на том квадрате где зачистил животных часа 2-а не было бы никаких животных?
И чтобы не нагружало компьютер со слабой видеокартой.
Yes.