Worms Clan Wars

Worms Clan Wars

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Livorion 3 2013 年 8 月 19 日 下午 1:32
Problem with Model Position / Glossiness
I am using 3Ds Max and Photoshop, having some problems with the model import.

First, the orientation, position and scale seems to be wrong, I managed to fix it somewhat by moving/rotating the polygons (not the object), but I completely lose the Template reference this way :/. Also, I could not make the "Reset Xform" work.

Second, all the objects are too Glossy, it seems I finally found how to set the alpha channel properly, I was saving the Map with the 24 bits resolution option, and it HAS to be 32 bits or it won't save the alpha channel at all.

I am no expert, maybe that was really obvious for some, but it is taking me forever to learn this stuff, anyways, thank you for any advice :D
最后由 Livorion 编辑于; 2013 年 8 月 19 日 下午 1:42
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Wip3ou7 4 2013 年 11 月 25 日 上午 9:14 
omg thanks for this post.. as i am having some of the same issues as a new contributor who is using 3ds max 2012. I didnt realize the tga had to be 32 bit. should the alpha be black or white to show a matte finish? also, when changing the pivot of my object it seems to affect the objects transform stack. when I use reset xform it also seems to change the geometry in some way... its very frustrating and still i have not been able to get the hat to sit on the worms head instead of being tilted top->front on his face.. may I pm you>
Der Speckmeister 19 2013 年 12 月 23 日 下午 6:13 
引用自 Wip3ou7
omg thanks for this post.. as i am having some of the same issues as a new contributor who is using 3ds max 2012. I didnt realize the tga had to be 32 bit. should the alpha be black or white to show a matte finish? also, when changing the pivot of my object it seems to affect the objects transform stack. when I use reset xform it also seems to change the geometry in some way... its very frustrating and still i have not been able to get the hat to sit on the worms head instead of being tilted top->front on his face.. may I pm you>

Ah appears I was too late xD
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