Worms Clan Wars

Worms Clan Wars

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Andicraft 3 2013 年 8 月 15 日 上午 9:08
Editor bugged - material import?
I'm trying to import a model using the editor, that I've made in 3DS max.

Problem is, it's complaining that I'm missing the diffuse texture when I've checked "manually supply textures" and put them in there (they're both 256x256, tried both with and without alpha).

If I don't check the box, it seems to import the diffuse anyway, but complains about a missing normal map - which is likely because 3DS max doesn't exactly have a normal map input in the map slot, it only has a bump slot: http://puu.sh/42NXG/d09b238ce4.png

And then, while writing this I randomly got it back to complaining about not having a diffuse. I'm really confused. Any ideas?

EDIT: Okay, the manually supplying textures thing started working when I restarted the editor. Now I'm just having some really annoying scale and rotation problems. Here's a screenshot from the editor of my test cube: http://puu.sh/42Oxt/df4dab7727.jpg

It's huge. And pointing out of his face. Here's a shot from 3ds max:

http://puu.sh/42OyR/7b78fa622b.jpg

That's with the imported worm. See the difference?

EDIT: Okay! I figured it all out, finally. You gotta make sure your OBJ import settings are right. Mine had it rotated on the wrong axis, and scaled by 5. So now I've uploaded a hat:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=169787768

(Best thread ever, I'm just talking to myself.)
最后由 Andicraft 编辑于; 2013 年 8 月 15 日 上午 11:11
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Wip3ou7 4 2013 年 11 月 25 日 上午 9:16 
Hey man I'm also a 3DS user and I'm experiencing some minor hurdles similar to yours. Do you mind if I PM you with a question on some specifics with your orientation issue?
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