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For the Sub vs Sub override, I did something like this in the characters section:
For the abanoned outposts override in the Characters section:
For the npc prefabs themselves, I just made a custom NPC set and put all the prefabs in that, so it should be coflictless. Well, at least with NPC prefabs, this overrides mission data, so that could just be shoving the problem in another direction. At least it's compatible with NPC health mods.