安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题




Late reply, but figured I would help you out a little if you are still interested. Pretty much anything can be done with Wildermyths modding, and the devs are very helpful in adding new features to mod even further on the discord. You can also find a lot of helpful modders there for your queries. :-)
As for your question, it is now possible to add completely new races or classes with unique skill decks. Drauven PC is a good starting point for that, it adds completely new rigs and skeletons as well which will mean a lot of work.
If you just wish to add new abilities and stats it is much easier. You can either copy paste abilities form the assets folder to your mod or you can copy it from inside the game editor.
Check out the wildermyth modding wiki on how to add abilities and you should get a good start, and like I said, the discord is very helpful and friendly if you are stumped. :-)
Wildermyth has huge modding potential, and don't worry about expanding on the game. Just have fun.
Hope that helps!