Cities: Skylines

Cities: Skylines

Customize your city!
Create and upload new mods and assets to add new buildings, items, and game mechanics to Cities: Skylines. Explore new maps and share save games.
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Daniel 51 2024 年 3 月 17 日 上午 8:17
How to create a residential building in the asset editor that has more than 4x4 tiles?
How do I create a residential building from my model in the asset editor that has more than 4x4 tiles?
Can you please explain in detail
最后由 Daniel 编辑于; 2024 年 3 月 17 日 上午 8:18
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Alexgazz 1003 2024 年 3 月 17 日 上午 10:22 
You can't create/import a residential building larger than 4x4.
Any buildings that need more than 4x4 tiles must be imported as "unique building".
Then to make the building act as residential ingame, you need the mod Ploppable RICO.
Daniel 51 2024 年 3 月 17 日 上午 10:37 
引用自 Alexgazz
You can't create/import a residential building larger than 4x4.
Any buildings that need more than 4x4 tiles must be imported as "unique building".
Then to make the building act as residential ingame, you need the mod Ploppable RICO.

Can I get more details? Rico does not load in the editor. How do I set up and save the object after?
Alexgazz 1003 2024 年 3 月 17 日 上午 11:12 
In the editor just save your building as "unique building" and thats it, nothing more to do here.
Then enable Ploppable RICO in the content manager, restart the game and launch a map or savegame.
Now you will see a new icon
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3188737896

Click it, then "settings"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3188738015

Here search for your building
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3188738155

Click "Add local"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3188738287

Edit the settings as you want then click "Save and apply changes"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3188751412

Now your building will act as Residential
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3188738412
最后由 Alexgazz 编辑于; 2024 年 3 月 17 日 上午 11:17
Daniel 51 2024 年 3 月 17 日 上午 11:17 
引用自 Alexgazz
In the editor just save your building as "unique building" and thats it, nothing more to do here.
Then enable Ploppable RICO in the content manager, restart the game and launch a map or savegame.
Now you will see a new icon
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3188737896

Click it, then "settings"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3188738015

Here search for your building
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3188738155

Click "Add local"
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3188738287

Edit the settings as you want and Save
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3188751412

Now your building will act as Residential
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3188738412


This is understandable. Will the file with the object itself be already with the rico settings that I created when exporting to steam?
I saw that some of them have rico settings in the folder with the crp file. Are they automatically created there?
Alexgazz 1003 2024 年 3 月 17 日 上午 11:20 
The PloppableRICOdefinition.xml must be added manually where the .crp is.
Here a guide to learn more about RICO and to publish on the workshop
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=628080291
最后由 Alexgazz 编辑于; 2024 年 3 月 17 日 上午 11:22
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