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报告翻译问题




<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
<Conditional IsDead="false" />
<Conditional HullOxygenPercentage="lt 50" />
<Conditional InWater="false" />
<RequiredItem items="oxygensource" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
<Conditional InWater="true" />
<RequiredItem items="oxygensource" type="Contained" />
</StatusEffect>
<!--旧版效果
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
<Conditional IsDead="false" />
<Conditional HullOxygenPercentage="lt 50" />
<Conditional InWater="false" />
<RequiredItem items="oxygentank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1000.0" Condition="-0.3" comparison="And" targetslot="0">
<Conditional InWater="true" />
<RequiredItem items="oxygentank" type="Contained" />
</StatusEffect>
装入液氧罐
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.05" comparison="And" targetslot="0">
<Conditional IsDead="false" />
<Conditional HullOxygenPercentage="lt 50" />
<Conditional InWater="false" />
<RequiredItem items="oxygenitetank" type="Contained" />
</StatusEffect>
<StatusEffect type="OnWearing" target="Contained,Character" UseHullOxygen="false" OxygenAvailable="1500.0" Condition="-0.05" comparison="And" targetslot="0">
<Conditional InWater="true" />
<RequiredItem items="oxygenitetank" type="Contained" />
</StatusEffect>-->
The above status effects should be stored in the processing section of the item container.
<SlotIcon slotindex="0" texture="Content/UI/CampaignUIAtlas2.png" sourcerect="777,779,112,100" origin="0.5,0.5" />
<SlotIcon slotindex="1" texture="Content/UI/WeaponUI.png" sourcerect="64,961,32,22" origin="0.5,0.45" />
<SlotIcon slotindex="2" texture="Content/UI/InventoryUIAtlas.png" sourcerect="888,278,62,44" origin="0.5,0.5" />
<SubContainer capacity="1" maxstacksize="1">
<Containable items="oxygensource,weldingtoolfuel" />
here
</SubContainer>
The bug will be fixed by embedding the above status effects in this section.