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Additionally, when you upload a mod to Workshop, the workshopconfig.ini file will be automatically overwritten. Therefore, if you insert the $OBJECT_BUILDING token with the mod's folder, it will be deleted. To prevent this, you can mark workshopconfig.ini as read-only file.
So I need to put $OBJECT_BUILDING into the workshopconfig.ini and make that file read only if I read you right.
- workshopconfig.ini - read-only file with the subfolder name in $OBJECT_BUILDING line
- previewimage.png - workshop building preview
- the subfolder containing the mod
Typical subfolder contents (for buildings):
xxxx.nmf - building model
xxxx.dds - textures file
xxxx.mtl - texture binding and lighting
xxxx_e.mtl - texture binding and night lighting
building.ini - building characteristics
renderconfig.ini - binding of model and materials, other characteristics
imagegui.png - ingame building preview
building.fire - generated automatically
building.bbox - generated automatically
For a simple mod with one building, nothing else is needed. Sometimes bump and emissive files are added. If there are multiple buildings in a mod, each one is placed in a separate subfolder and they are listed in workshopconfig.ini.
Okay, I got it to work. Here is the thing about your help which I thank you for. $OBJECT_BUILDING , <-- OKAY but that will not work alone. After that theirs a space and then the name of the subfolder. I did not understand that LOL, I'm a moron. Also, anyone reading this your subfolder cannot have two separate words, use an underscore as in Asphalt_22.
So anyone reading this I put this in the workshopconfig.ini
$OBJECT_BUILDING Asphalt_22. You are only allowed one space in that line and your subfolder that holds all the other files has to be named that way with the underscore