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Anyway I'll write some hints.
1a: "less accurate" would be possible by editing guns' accuracy or attack types bonuses.
C:\Program Files (x86)\Steam\steamapps\common\DoorKickers2\data\equipment
1b: "more blind fire" would be possible by editing enemies' Traits chanceToBlindFire
C:\Program Files (x86)\Steam\steamapps\common\DoorKickers2\data\entities\humans_badguys.xml
If map makers use the default stats (in the official maps, 80% or so), it would work, but they can tune the chance by the map editor.
Then you have to overwrite the maps.
C:\Program Files (x86)/Steam/steamapps/common/DoorKickers2/data/maps/data_store.zip/MAPNAME.xml
2: It seems AI tweaks.
You want to make enemies flee for a while, then join combat, am I right?
Here is the AI commands, but modders would not have free hands.
C:\Program Files (x86)\Steam\steamapps\common\DoorKickers2\data\ai
3: AI tweaks again.
See the directory.