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Setting the door (middle part) to interactable/door should allow you to open it when you click on it. Unless you checked AI door only ?
If everything seems to be properly set, i would advise you to erase the door and to replace it. Then redo the intraction/door
1) Drag your door into the scene and place it.
2) Give it a name in the properties window.
3) Click on the hammer icon in the properties window, select "generic interaction" from the dropdown, and then "door" from the dropdown that appears in the "generic" tab.
4) In Scene Data, create a new trigger (giving it a name congruent with the name of the door helps, for example "LibraryDoor01").
5) Add the following conditions for interaction; WHEN: LibraryDoor01 is interacted with:
IF: single actor: triggering actor is player controlled
DO: Delete LibraryDoor01
I am certain that there are other ways to create a door, and other conditions that one might want to put on a door (such as making it keyed or making it closable again) but this will put doors in your scene that will open when clicked. My opinion is that this should be the third thing you learn for the Editor after placing floors and walls.
So : you should not have to make a trigger for a simple opening (the door gets opened then stays opened). Setting the prop as inter/door should be enough (if it is enabled at map start and no AI of course)
More info how to make doors closable and to open them various ways :
http://psteamcommunity.yuanyoumao.com/workshop/discussions/-1/864980009841460053/?appid=234650
I'm enjoying figuring the editor out, but man, sometimes I just hit a wall where I can't get something to work and it gets totally frustrating. But anyway, keep the UGC coming, everybody! Hopefully I'll have something playable in the next week or so (once I get the conversation editor all figured out) and put it out there for general consumption.