Dome Keeper 穹顶守护者

Dome Keeper 穹顶守护者

Dome Keeper Modding
Try player-made mods to unlock new keepers, domes, gadgets, and game mechanics in Dome Keeper. Customize your gameplay experience and discover endless possibilities!
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Void, the Violet Knight 2023 年 10 月 12 日 下午 3:19
Need a Dev-Made Pinned Discussion for Whitelisted Mods
The title says everything, but in more verbose language: mods that are not whitelisted seem to block achievements. With this being the case, it would be really nice if they kept a list going with the names and maybe links for whitelisted mods so that those among us interested in achievements and Prestige mode can still play the game while using applicable modded content. As of now, there's nothing along these lines, and no way to recommend mods for whitelisting, either. Right now, that's not a huge deal: there's maybe a dozen or two mods. However, as time passes, this is going to become an existentially bigger deal, and harder for the devs to fix if not done soon.

With how proactive and retroactive the developers seem to have been so far, I have no doubt that they will receive this concept positively; it's just a matter of them receiving it.
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René - Bippinbits  [开发者] 2023 年 10 月 12 日 下午 11:45 
Thank you for the suggestion! Achievements should not be blocked through mods at all, it's just the prestige runs. Ideally a mod can state whether they are whitelisted or not on the workshop page.
So far we've been handling whitelisting in two ways:
- we have a dedicated modding section on our Discord, where people just ping me with whitelist requests. Other people on the discord can already advise if something is "whitelistable"
- before an update, i'll browse the workshop to see if there are mods that qualify to be whitelisted and add them (if i don't forget it :D )

Do you think this works, or is there some part missing?
Void, the Violet Knight 2023 年 10 月 13 日 下午 5:10 
引用自 René - Bippinbits
Thank you for the suggestion! Achievements should not be blocked through mods at all, it's just the prestige runs. Ideally a mod can state whether they are whitelisted or not on the workshop page.
So far we've been handling whitelisting in two ways:
- we have a dedicated modding section on our Discord, where people just ping me with whitelist requests. Other people on the discord can already advise if something is "whitelistable"
- before an update, i'll browse the workshop to see if there are mods that qualify to be whitelisted and add them (if i don't forget it :D )

Do you think this works, or is there some part missing?
I guess that works for the exchange of information; I'm talking more about having a permanent list somewhere. A pinned message in Discord, or a pinned discussion here. Having mods get whitelisted is good, but if one isn't actively there when it happens, how will they know?

Maybe implementing a new tag for mods would work; one that the game can read and let you know in game whether a selected mod will block Prestige.

Currently, the Diamond Upgrades mod blocks all achievements. I tested this: achievements with perpetual unlock conditions, like unlocking new gameplay features, were only gotten after the mod was disabled, and any mods that require an instance, such as beating a certain size map, were not credited at all, even after Diamond Upgrades was disabled. If that's not intentional, it might want to be checked.
René - Bippinbits  [开发者] 2023 年 10 月 15 日 上午 12:49 
Disabling achievements is something that was done by the mod too. It's not done via the main game or even an available functionality to use. So the only place where this could be documented is the description of the mod.
I think it would be best to have that in the workshop directly, so tags are a great idea. I'll add one for prestige whitelist.
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