Barony
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Olyvion 10 月 28 日 下午 10:05
Are recipes for tinkering kit data-driven or hardcoded? And how about the alembic?
Hi! I’m currently working on a Barony mod that expands the Automaton/Tinkerer gameplay by adding new high-tier crafting options.

Specifically, I’d like to create new Tinkering Kit recipes such as a Repair Scroll (usable at Tinkering Level 100, costing 100 metal and 100 magic scrap).

Before I go further, I want to confirm:
  • Are Tinkering recipes data-driven (JSON/script-based), or are they compiled in the game’s code?
  • If data-driven, where are they defined (for example, in /data/recipes/ or another folder)?
  • Is it possible to adjust the scrap cost limit (e.g., allow recipes requiring 200 or 250 scrap)?
Thanks in advance if any dev or experienced modder guidance would help a lot!