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the test in question for those curious.
also the "ratman" room i hid in this level contains an exposed version of the circuitry. there is a portalable surface behind a grate in the top left corner if you want to see how it functions. just press the pedestal button to begin the test. (i didnt have enough level memory left to put in a self start on this one)
apon futher testing ive found the actual laser limit to be set at 30. this is a hard cap, and counts the number of active laser cubes into this value.
this means that if you have a test which has 29 laser emitters built into it however, you can gain access to an interesting mechanic. artificially limited beams. with 29 static laser emitters, even if switched off and hidden, your player will only ever be able to have a single laser cube active at a time. this allows you to give the player multiple laser cubes without them being able to use them to solve problems in the obvious way.
Another even better application of this bug is the ability to lock a cube into an active state permanently. If the chain of lasers is arranged so that the 30th beam is a cube pointing to another cube, that cube will become permanently active even when removed from the chain. this opens the vanilla map maker up to making run and gun style levels, or interesting permutations of momentum courses where the active laser cube being taken thru the level with you becomes the difficulty.