Team Fortress 2

Team Fortress 2

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Medic Secondary Idea
The unüberwindlich

when übercharged bullets, rockets, and grenades will now deflect back towards the enemies shooting at you

+20% übercharge time

+14% healing rate

-22% übercharge recharge speed
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正在显示第 1 - 4 条,共 4 条留言
hackpowa 11 月 3 日 上午 11:47 
Deflecting bullets, rockets and grenades also means less ways of delaying an uber push. You can't knock em back unless you're a pyro. So that's a pretty big problem. Straight upgrade. Lasts longer too.

Does it literally reflect hitscan bullets instantly (as they are not projectiles)? For example if a sniper shoots the medic just as he ubers, does the sniper instantly headshot himself?

Also stock uber is kinda boring imo. It would be pretty cool if it was something entirely different
最后由 hackpowa 编辑于; 11 月 3 日 上午 11:48
引用自 AppendixMagician
Deflecting bullets, rockets and grenades also means less ways of delaying an uber push. You can't knock em back unless you're a pyro. So that's a pretty big problem. Straight upgrade. Lasts longer too.

Does it literally reflect hitscan bullets instantly (as they are not projectiles)? For example if a sniper shoots the medic just as he ubers, does the sniper instantly headshot himself?

Also stock uber is kinda boring imo. It would be pretty cool if it was something entirely different
Depends on timing I would say
Your Local Pyro 11 月 14 日 上午 8:58 
引用自 AppendixMagician
Deflecting bullets, rockets and grenades also means less ways of delaying an uber push. You can't knock em back unless you're a pyro. So that's a pretty big problem. Straight upgrade. Lasts longer too.

Does it literally reflect hitscan bullets instantly (as they are not projectiles)? For example if a sniper shoots the medic just as he ubers, does the sniper instantly headshot himself?

Also stock uber is kinda boring imo. It would be pretty cool if it was something entirely different
I made a pyro Melee Idea if you want to check it out
This is just a direct upgrade, 8 extra seconds to charge uber is too good for this, also reflections at the very least should take timing, there’s a reason they’re not a passive mechanic in any class or weapon
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