TrackMania² Stadium

TrackMania² Stadium

超越赛道
通过新的工具来创造 3D 对象和游戏脚本,并将一大堆创造物输入原版的 TrackMania 中,Stadium 是一个富有想象力的游戏!访问官方维基论坛以了解更多信息,并着手开始!
VACcations :) 2014 年 12 月 27 日 下午 12:30
how make models 2D?
how?
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Alinoa  [开发者] 2 2015 年 1 月 9 日 上午 1:54 
If I understand well your question, the answer is by using the paint editor: http://wiki.maniaplanet.com/en/Paint_editor_%28Stadium%29
VACcations :) 2015 年 1 月 9 日 上午 2:21 
thanks, but if i prefer use photoshop, how can make modesl 2D on Photoshop?
Photo 12 2015 年 1 月 15 日 上午 11:13 
Haven't done this myself but it should work I believe, Do what Alinoa said first, just paint it blank white or gray, perhaps create grid lines or area markers for yourself, save it. Then look in the folder which contains the car skin you made. (Just search *.zip in documents) open this file and inside you will find .DDS files. Extract those. You will need this plugin For photoshop from Nvidia https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop that will let you open the .dds and you can then paint on the 2D texture.
Once you are done, place your new files in the .zip and overwrite the old ones.

You can also use that tool to paint on other .dds texture files the game has such as diff norm and spec
最后由 Photo 编辑于; 2015 年 1 月 15 日 上午 11:22
VACcations :) 2015 年 1 月 15 日 下午 2:11 
Thanks!
引用自 :)
Haven't done this myself but it should work I believe, Do what Alinoa said first, just paint it blank white or gray, perhaps create grid lines or area markers for yourself, save it. Then look in the folder which contains the car skin you made. (Just search *.zip in documents) open this file and inside you will find .DDS files. Extract those. You will need this plugin For photoshop from Nvidia https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop that will let you open the .dds and you can then paint on the 2D texture.
Once you are done, place your new files in the .zip and overwrite the old ones.

You can also use that tool to paint on other .dds texture files the game has such as diff norm and spec
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