Trine 3: The Artifacts of Power

Trine 3: The Artifacts of Power

Create, Modify, Submit
Modify or create entirely new maps for Trine 3: The Artifacts of Power with the Frozenbyte Editor. Submit your maps for everyone to play and enjoy!
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=/\= RVN =/\= 2015 年 4 月 26 日 上午 4:10
Questions about the editor
Can you tie things such as respawn points or cameras to a moving object?
Can you set as a condition to finish a level that an object must be placed at a certain location?
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VonRickroll 1 2015 年 4 月 26 日 上午 4:22 
引用自 please buy the paid mod
Can you tie things such as respawn points or cameras to a moving object?
I guess you could link the objects' positions together. I'm no expert but that's how I'd do it. Now if you want an offset or any math expression between the two, hmmm, good luck on that but you could try to look at BinaryVC3MathComponent



引用自 please buy the paid mod
Can you set as a condition to finish a level that an object must be placed at a certain location?
Probably... Take a look at CollectorArea under AreaEntities. The ObjectTrackerBoxCollectorArea seems to be what you seek.

And you can probably get some inspiration with the basketball hoop at the theme park

(after verification, yes, that'd definitely do it)
=/\= RVN =/\= 2015 年 5 月 1 日 上午 1:47 
Thanks for the help, i have another very little question.

What property should be added to an object for it to float in water? Can it be done with a medium-sized woodcollisionhelper?
Zlewozmywak 2015 年 5 月 1 日 上午 4:55 
lol
=/\= RVN =/\= 2015 年 5 月 1 日 上午 5:13 
引用自 ` ania bez rączek.
lol
?
VonRickroll 1 2015 年 5 月 1 日 上午 6:00 
I never tried doing that actually. When it comes to dynamic objects I mostly just use ready-made objects. But I guess you could try your way with a dynamic woodcollisionhelper, if there's such a thing.


引用自 ` ania bez rączek.
lol
... Ok
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