Carrier Command 2

Carrier Command 2

Carrier Command 2 Workshop
Modifications for Carrier Command 2.
Fixed audio length - changes or workarounds?
It seems like the game expects all sound files to be specific lengths. Can those be defined by us at all? The carrier damage alarm particularly is too short to get much *gravitas* out of.

Or is it possible to supply several short sounds for the game to stitch into a longer one, which seems to be how the music's done? I'm no stranger to poking around xml looking for stuff like this, but haven't had any luck.