Shadowrun Returns

Shadowrun Returns

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Scratch 4 2014 年 9 月 10 日 下午 7:51
Matrix avatar without decking
Anybody know how to get the "matrix" look on the player character without actually jacking in to the matrix? Reason: Part of a story prologue involves a corporate stooge doing work in the company network, but the player may not have any decking abilities (or a deck, for that matter), the player is just logging in through his workstation.

I am using teleports to move player to the matrix and back, so that's easy, but the player doesn't have that cool "matrixy" look.

I suppose I could temporarily add a deck and decking stats and then remove them later, but was hoping to avoid that if possible.

Thanks!
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jbogrand 1 2014 年 9 月 13 日 下午 3:55 
Use a non player character as the character to spawn and spawn type as matrix and actor type player. Also detain the main character so there is no interaction with him.


Scratch 4 2014 年 9 月 14 日 上午 1:11 
Thank you, that worked great!

For anybody else interested in this the exact steps I did were:

1. Create a camera region around matrix part of map (as usual)

2. Add an actor spawner to the matrix part of my map, overriding values as follows:
- prop name: actorPlayerMatrixPersona
- spawn at map start: False
- spawn type: Matrix
- scene dimension: Matrix
- actor type: Player
- actor name: Persona (but I set this dynamically later, so not necessary)
(Didn't even mess with character editor)

3. Create a trigger fired when I interact with workstation with these Actions:
- Detain (Single Actor: Player Character 0) into Manual Detainment
- Activate Persona: actorPlayerMatrixPersona spawner
- Set (Single Actor: Persona: actorPlayerMatrixPersona to be Player controlled
- Teleport the camera to Persona: actorPlayerMatrixPersona
- Set (Single Actor: Persona: actorPlayerMatrixPersona)'s display name to ((Player Character 0's display name) + ('s Persona))

Notes: This allowed me to use a non-decker character in the matrix, and simulate the matrix avatar, but I didn't do any matrix combat with ICs/ESPs/etc (however normal triggers and interactions worked fine). This was a single-player scenario (no henchmen). I probably could have used Triggering Actor instead of Player 0, but I didn't. I didn't test exiting the matrix since in my case the next scene progresses from here, but theoretically would be sorta of the opposite: disable/destroy the matrix persona and shift camera back to player character, and un-detain the player character by using "detain player 0 with freedom".
最后由 Scratch 编辑于; 2014 年 9 月 14 日 上午 10:22
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