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Mimic 6 月 9 日 上午 7:25
What should I do if the arms of my Natasha or Sasha models break when I add them? I don’t know what to do—the arms get deformed when I apply Zeroing, and everything gets messed up
I’m having issues with the arm rigging on my Natasha/Sasha models. Whenever I add or adjust the arms, they break or deform, especially when applying Zeroing. The joints distort, and the mesh doesn’t behave correctly. Has anyone encountered this? Are there specific weight-painting or bone settings I should check?"**
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Sup, the actual creator here. I put the PRO TIP on the workshop page

Only lock the whole "body" bone group, bip_collar, bip_upperArm, bip_lowerArm, and twist_lowerArm (both L and R)
最后由 EmperorFaiz.wav 编辑于; 6 月 9 日 上午 8:06
Mimic 6 月 9 日 下午 7:37 
I read it, but I didn’t understand how exactly to lock because I tried, but the body flew away somewhere, and the hands squeezed into one point. Specifically, I don’t understand how to close—close, meaning close before using Zero or after. And in general, could you recommend any guides on item combos
最后由 Mimic 编辑于; 6 月 9 日 下午 7:47
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