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Music mods. They play in random things and have to load that several GB folder (Maybe few hundred MB if selective; still bad.
And probably modded cars that go super fast on slower pcs. Some cars go way faster than vanilla enables or as fast as the fastest car as middle speed sort of deal. I imagine that needs more resources.
Look up how to change the ram usage if you haven't its not hard but takes a bit to explain here. Can make a world of a difference if your pc is good but the game isnt running good. Then again 100 mods is a lot for B42 rn. It just updated like 2 days ago and some mods are definetly going to have incompatiblity issues.
Thanks for the examples. I'm reviewing my modlist and reducing it right now. I know B42 is literally in the "unstable" channel, but I wanted to give some cool new mods a try.
Not using modded cars nor Bandits right now, but I increased the RAM allocation. I'll check mods that make constant calculations as well and some that affect loot too, in case the games is having a hard time editing containers and zombies.
Gear in particular with attachment point related things have been the worst so far (had some kicking back errors every second/millisecond as an example)
When in doubt though, play till things start to stutter and dive into the debug log to find the cause of the issues