Crystal Project

Crystal Project

Crystal Project Workshop
Create and discover custom mods for Crystal Project to breathe new life into your adventures.
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VERY SIMPLE modding help
Hi!
I'm trying to make my first mod for this game, super super simple, just adjusts scroll cost to make it cheaper (literally just make it accessible to mid game) but maintain balance through limited storage.

However;

When i publish the file and load it, or use the local copy, the price doesn't update at all. i checked the JSON file and this is *some of* the editor generated content, so not sure what i need to do to have it overwrite base game data.

{
"ID": 263,
"Name": "Scroll",
"Comments": "",
"Flavor": "",
"Description": "Used during battle by @J18.Names.",
"SortOrder": 31,
"ScaledOrder": 35,
"LocationBiomeID": 57,
"TexturePath": "Icon/ItemA",
"TextureIndex": 45,
"Cost": 4,
"MaxCapacity": 30,
"IsConsumable": true,
"IsCombat": true,
"IsSellable": true,
"AutoLostAndFound": true,
"AbilityID": null,
"MapForBiomeID": null,
"IncreaseMaxCapacityForItemID": null,
"IncreaseMaxCapacityBy": null,
"SpecialBonus": 0
}
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Ace 7 5 月 5 日 上午 4:53 
Did you activate the mod on the save file? You don't need to publish it to use it either, just saving works.
jango955 5 月 7 日 上午 6:14 
It was enabled, found the issue, it was also being modified by another mod. So new question is how do I add mod priority so I can make changes without having to mod someone else's mod? 😅
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