Space Engineers

Space Engineers

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Load-order / dependency errors, Texture/definition format warnings, & Game data error likely triggered by mods
I'm having issues loading a save game and I have the log file that I searched along and also asked ChatGPT 5 to have a look-see. I have the log here: https://pastebin.com/LEmMekLw

Here are the mods that the log explicitly flags as problematic:

Load-order / dependency errors (“Reference issue detected”)

These need reordering or missing dependencies fixed.

Texture/definition format warnings

These load but spam warnings (unsupported .DDS paths):


Game data error likely triggered by mods

  • MOD_ERROR (Unknown) while post-processing blueprints (base game file Content\Data\WheelModels.sbc). This typically indicates a mod conflict with vanilla definitions.

If you want, I can suggest a minimal reordered load list (e.g., WeaponCore/ToolCore high and before any WC-dependent mods; API frameworks like Text HUD API, TouchScreenAPI before their dependents; then content packs), and a quick A/B subset to pinpoint the exact conflict chain.




How do I manages load order? Should core, framework or SDK type mods be on top of list?

Is it more that just a load order issue? I have latest SE with all DLCs.
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Grog 1 11 月 16 日 上午 6:29 
Hi,
Can be managed in the "load game" "edit setting "mods", same as when adding some.
And adjust position of the added with the arrows... looking also if a better management exist (like using vortex?, but no luck up to now)

Got the same issue, with the full mod list order of a saved game totally inverted... generating errors. (While spend time at the beginning to have a proper load order...)
If you find something i am interested :steamhappy:
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