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By far the worst part is map editing since you pretty much have to use the editor and not 3rd party tools most of the issues you mentioned are typically related to editing existing scenarios in the game which are already spaghetti and inconsistent in design based on when they were initially made, if you want to edit literally anything in a default scenario first you need to make it run in a new standard format before making any changes so the spaghetti doesn't cause unexpected behaviour. 2020+ maps are the worst as they've been modified and changed so much compared to WW2 and such.
I’ve taken about a year off from the game, and after coming back, I remembered why I stopped. I spent a lot of time editing the default unit files to improve realism, but doing so ended up breaking the internal scenarios and pre-built setups—which for me is a dealbreaker. I like starting with a realistic, “real world” state, not an empty map.
I'm intrigued by what you suggested but I really don't want to relearn how to do all the mods etc
I’ve looked at other mods, but honestly, if the units, stats, and variations don’t match real-world data one-for-one, I lose interest. I even offered to help by providing accurate reference data to the modding team, but never got any real response.
At this point, I think I’m done. The realism potential is there, but the lack of flexibility—like not being able to rename or create units in-game—and the constant disappointment with each update has drained the fun for me. It’s frustrating to see a game get 80% of the way to greatness and then stop short. I’ve invested a lot of time trying to make it better, but the return just isn’t there anymore.
I would challenge that the YouTube videos we've created as modding tutorials and the support we've offered over the years puts us well ahead of the curve, despite the size of our studio.
It wasn´t mainly aimed at you. It was more a general statement.