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1. Planets would be randomly generated, not with presets like the starting one, for example the whole planet could be in an ice age.
2. Unique resources that are not found on other planets.
3. Unique factions.
4. Ability to visit urban planets filled with civilization.
5. Create an opportunity for players playing with the mod after passing the game or defeat to unload their colonies in the cloud, and other players can randomly meet them on new planets.
Already a little more interesting to me.
Although a lot of things are difficult to implement, but these are just basic points, it can be made more interesting in details
Imagine hopping through an asteroid belt trying to find a place to launch your actual spaceship capable of travelling to distant galaxies (such as a moon or a close planet). Maybe your ancestors spent like 5,000 years getting to this system so even the Empire has trouble leaving, maybe they got there with an experimental warp technology that left them stranded (maybe against their will as a punishment, ala the Saga of Exiles).