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报告翻译问题




- Disable camera zoom and transition on town growths. gets annoying if you play qing with 40 settlements on a big map.
- More diplomacy: why did they remove budget-related actions like give gold for peace? what about giving away/receiving settlements through diplomacy action? this mechanic is there since civ3, why would they remove it now and fixate it to city-trade only. we should have:
* compensation: gold every turn or one-time, like civ6.
* brain-drain: boost in tech/culture in return, or codices/artifacts/relics
* prestige: massive influence buff/debuff for the victor and/or loser for the next 10 turns.
* forced disarmament: lower the loser's production for the next 10 turns.
* sanction: lower the loser's trade capacity by 2.
each of these should tilt the balance in peace/war process but not necessarily in an equal way. f or instance, forced disarmament should cost a lot to convince a leader to agree with it.
- Anti-air capability: we should have AA batteries, especially the tile-based ones (e.g. as in improvement like coastal gun) and they should drain the enemy air unit's hps on every flying mission, AND we should also have the mobile AA guns as offensive operations to shield our units against a potential air attack by the defender. later on in the information age the these can be upgraded to iron dome and AA misiles, respectively . we should also have the radar already by the end of modern era since they truly mattered in ww2. i cant believe how they miss all these things. i mean.. most of these were in civ6..
- Sountrack per Civ: Soundtracks should play based on the civs we play mostly. plus, once i ended up with 2 egypts in the game and god, i kept hearing the Egyptian soundtrack all the time. at first it was fun and all that but damn man it got so annoying after a point that i had to turn off the music completely. its so sad that i had to do that in a civ game.
- Legacy/civ-based/custom city renaming on capture: i think it should ask us whether we want to keep the original name or give it a new name from our own civ or give it a custom name by us. renaming settlements manually exists already, so i believe this can be done fairly easily.
- Espionage Overhaul: civ7 espionage system is too dull. they are just a bunch of click-boxes called actions. where are hitmen, inquisition, thief mechanics? in civ6 you could arrange a heist over paintings to counter the cultural civs. in civ7 once a culture civ snowballs you cannot come back until and unless you declare war on that civ and capture its settlements that have those artifaacts. otherwise, they will always have the artifacts, which is stupid. i shouldn't have to destroy my a civ or even my ally just because he has a lot of artifacts. i should be able to organize a heist with some sort of randomness involved in its mechanic. i should be able to establish a network, buy out locals, even create proxies or rebels that could put pressure on any civ, without having to wage wars. what is the whole point of espionage anyway? to cause damage on your opponent without going on a full-scale war. i could also use the spies to eradicate certain percentage of specialists from a city, as in killing its scientists or artists to deny him from stacking science/culture/gold. all of these actions should have been in the game.
the only thing to be careful about is micro. we should stay away from introducing more and more controllable units as the game already has the spreader units and on a big map it gets boring to micro all those, kinda grindy. instead, just like civ6, we should have spies that can travel to destination without having to take tile distances. you want to send your spies across the world? you should be able to , you can even introduce likelihood of getting killed abroad based on distance/network availability. this would incentivize the player to establish spy networks over the enemy cities first, linking them to each other via existing city connections the enemy has, and creating a true espionage system on a civ, friend and foe alike, even yourself. you could have a defensive spies placed in your towns who solidify your towns and prevent enemy spies.
we need a no-brainer solution, no extra micro units, this is a cheap and boring mechanic. instead, do it like civ6 espionage system. less micro, but more content. take it a step far by introducing the network system and we are gucci.
- Religion Overhaul: Religion does not spread naturally and it is mostly micro-based play, which is bland and soulless. Religions are just colors that dont matter. We should have diplomacy getting effected by religious mechanics. in civ6 you could get buffs or debuffs for being in interaction with a civ who has a different/same religion as you.
- Government Overhaul: Government system is bad. The only difference between monarchy and others is always the same across ALL ages. You want food? You want science/culture? You want production speed? You want gold? Then you go for this or that.
LOVE ALL THESE!