席德·梅尔的文明VII

席德·梅尔的文明VII

建造你坚信的时代
通过玩家自创的《文明VII》模组,自定义你跨越时代的旅程!这些模组由《文明》社区的玩家创作,专为玩家打造,但并非Firaxis或2K官方内容。
Napums 6 月 24 日 上午 12:06
Top 3 Mods You'd Love to See
In your perfect world, what would be the top 3 mods you'd love to see get added?

I'll go first.
1. City renames on age ups.
2. TSL earth map.
3. Additional music mod.
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Mighty Foreigner 6 月 24 日 上午 12:33 
My turn:
1. I would love to get more information from the different UI elements, like how many settlements are connected to this town, what my actual trade range is, how many extra resources this tradition gives me, etc. I'm stupid; I need information to be there for me to read!
2. A classic mode with no ages or civ switches.
3. A map of the earth with true starting locations
tilarium 6 月 24 日 上午 2:17 
There are 2 that I would like to see. But more over, one or the other would make me happy as they would both solve the same issue.

1. If a wonder or a rural distruct is surrounded by urban districts, the walls will also encompass the wonder or rural district.
2. Wonders do not need to be placed adjacent to a district.

Both will go a long way to cleaning up the ugly, disjointed walls because of a wonder or rural (or resource) tile being surrounded by urban districts.

Other nice things would include:

3. Outlines showing which tiles belong to which settlement
4. More antiquity age civilizations to go with the larger maps. Huge feels so empty now
5. More city-state/independants, perhaps an option to set the amount that appear in game.
最后由 tilarium 编辑于; 6 月 24 日 上午 2:21
FurzKanOnE 6 月 24 日 上午 3:11 
1. Multiplayer Helper
2. Multiplayer Helper
3. Multiplayer Helper
Asero 6 月 24 日 上午 6:08 
1. Remove Nuke Mod. I really don't like them and was a happy fellow in Civ6 when I didn't have to fear nuclear weapons from the AI.
2. Age Stop, basically able to stay in either the first or second age and play endlessly further without transitioning to the modern age. Mostly because I like playing as an ancient civ like Rome and stay in the old ages.
3. Tag/Pin placer. To place pins on a tile for future town planning what building or resource improvement I want to place there. In Civ6 we had a mod that also automatically calculated the yields it would give when placed alongside other pins.
Shmily_Dana 6 月 24 日 上午 7:13 
1) Use the leader's city list in all eras
2) Or when renaming a city have a choice not just a custom name but one chosen from the leader's list or the current civ's list
1-classic mod with no age like civ 6 gameplay in civ 7
2- more civilizations mod
tilarium 6 月 24 日 下午 2:09 
Going to add a 6th mod to my list that I want to see, and move it to the #1 position. Apparently mods from the workshop disable achievements, so...

1. A mod to re-enable achievements with mods
Gillio 6 月 24 日 下午 2:33 
My turn: for me, the 3 top mods are:
1. More Lenses (for resources, explorer, cities states, etc)
2. Environment Skin: Sid Meier's Civilization V (I love it)
3. Leugi's City Styles Pack
ppaladin123 6 月 25 日 上午 11:25 
Leonardfactory's policy yield previews.
The Daddy 6 月 25 日 下午 6:45 
Earth maps please
JamesLuciano 6 月 26 日 上午 1:51 
- Return of the builder and the ability to remove resources and recover a boost.
- Botanist
- Much more resources
- More attractiveness for the Indian fleet and Factories
- Earth MAP TSL with all the wonders on it.
- Governor
- Artifacts and units from previous ages remain in future eras
Mazquerade 6 月 26 日 下午 1:04 
Ages removal.
Ghengis_Dhan 6 月 26 日 下午 7:49 
1. Zoom Further In Mod (The cities are so pretty but we cannot zoom in all the way!)
2. Map Scripts without the straight vertical ocean between continents
3. TSL Earth Map
RedLabel 6 月 26 日 下午 7:54 
1. No Civ-Switching, no ages.
2. Vassals. (Beatdown a Civ and make him your vassal)
3. Classic Diplomacy Trading. (Bring back gold trading, tech trading, etc)

Edit: You know what? Forget it, I'll just keep playing Civ V: Vox Populi since it has all of this and more. Civ 7 is back in the Stone Age, evolving backwards.
最后由 RedLabel 编辑于; 6 月 26 日 下午 10:19
wogwe 6 月 27 日 上午 5:11 
is there a way to automate border growth without requiring my constant attention? at some point in the game, like turn 75 all i seem to do is click and raze towns
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