Counter-Strike 2

Counter-Strike 2

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ошибки в консоле, падает фпс, лаги
[Developer] Failed to find ui preference 'spec_autodirector_cameraman'
[Prediction] Entity weapon_flashbang is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_flashbang is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_flashbang is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_flashbang is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_flashbang is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_flashbang is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_knife is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_knife is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_knife is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_knife is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_knife is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_knife is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_glock is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_glock is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_glock is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_glock is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_glock is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
[Prediction] Entity weapon_glock is saving prediction state from phase 0, instead of SERVER_AUTHORITATIVE
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
[Client] server acknowledged to slot 9 client only predicted into 6 slots, full repredict will occur
[Client] server acknowledged to slot 9 client only predicted into 6 slots, full repredict will occur
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
[Client] server acknowledged to slot 7 client only predicted into 4 slots, full repredict will occur
[Client] server acknowledged to slot 7 client only predicted into 4 slots, full repredict will occur
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Shooting] cl: ReadFrameInput - Presented data has no mod info
[Client] server acknowledged to slot 7 client only predicted into 6 slots, full repredict will occur
[Client] server acknowledged to slot 7 client only predicted into 6 slots, full repredict will occur
[Client] server acknowledged to slot 5 client only predicted into 4 slots, full repredict will occur
[Client] server acknowledged to slot 5 client only predicted into 4 slots, full repredict will occur
[Client] server acknowledged to slot 8 client only predicted into 6 slots, full repredict will occur
[Client] server acknowledged to slot 8 client only predicted into 6 slots, full repredict will occur
[Client] server acknowledged to slot 6 client only predicted into 5 slots, full repredict will occur
[Client] server acknowledged to slot 6 client only predicted into 5 slots, full repredict will occur
Telling Steam not to update the app for the next 900 seconds
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正在显示第 1 - 6 条,共 6 条留言
Seasexnsun 8 月 8 日 上午 12:19 
кто-нибудь решал эту проблему? при игре, начинается дикий спам в консоле, падает фпс и sync меняется сам по себе
Krolik*BY 8 月 18 日 下午 12:30 
ПРивет,ну что узнал как пофиксить?
Hyllong 微笑 8 月 18 日 下午 7:48 
бывает очень сильно огорчен
\
Seasexnsun 8 月 21 日 上午 9:17 
引用自 Krolik*BY
ПРивет,ну что узнал как пофиксить?
Привет , нет
Lilolu <3 10 月 8 日 上午 6:54 
i had the same problem, i just reinstalled cs
Nekosha 10 月 23 日 上午 5:26 
редко такое поэтому даже не заморачивался
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