安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题




Graphical stuff can get very complicated very quickly depending on how much you wanna change /create.
Graphic raws are incredibly huge compared to any other raws, if your using notepad they can be very overwhelming to look at.
Also wondering if there's a way to make certain food items act as a drug of sorts. Specifically, making the brains of sapient creatures a drug to the mind flayer civ mod.
Yes the brain thing is possible but would take some effort, you'de need to define a new brain tissue material attach the syndrome with the effects on this brain tissue then assign this new brain tissue to creatures, making sure the syndrome only effects your mind flayers so every body who eats brains isn't affected.
Any tips for the semi-megabeast dragon idea?