Space Engineers

Space Engineers

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Proposal for a Unified Space Engineers Classification for Discussion
The Workshop of Space Engineers lacks consistency. Ships are often mislabeled or classified incorrectly. To avoid frigates being called cruisers and cruisers showing up as destroyers, I created a unified classification – based on real naval standards, adapted for Space Engineers.
At the same time, this system is my guideline for building ships correctly. Ideas, feedback, and counter-arguments are highly welcome.

Ship Type Blocknumber Min Blocknumber Max
UAV 50 200
Patrol Craft 320 800
Corvette 1.100 2.650
Frigate 2.960 5.720
Destroyer 6.060 7.165
Cruiser 6.553 7.471
Battlecruiser 8.235 9.133
Battleship 9.333 10.000
Dreadnought 10.000 10.000
Carrier 8.235 10.000


Definitions:

UAV: Light unmanned systems for reconnaissance, diversion, or precision strikes. Variations range from tiny scout drones to armed swarms. Tactically suitable for screening, harassment, or as decoy targets.

Patrol Craft: Small, manned ships for border protection, reconnaissance, and rapid response. Typically equipped with light weapons and sensor packages. Variations range from pure surveillance boats to light attackers. Tactically useful for escorts or securing supply routes.

Corvette: Light multi-purpose combat ships, larger than patrol vessels, with enhanced armament and endurance. Variants include torpedo corvettes, stealth corvettes, or escort versions. Tactically flexible, they can be deployed as scouts, in hunting groups, or for flank protection.

Frigate: Core component of small flotilla groups. Balanced between firepower, range, and defense. Variations include anti-air frigate, long-range reconnaissance vessel, or escort frigate. Tactically ideal as a protective screen for larger ships or as independent patrol groups.

Destroyer: Fast, heavily armed, specialized in offensive operations and fleet defense. Variations include missile destroyer, drone defense, and missile defense. Tactically the backbone of the medium fleet component – high output against multiple targets, but with less endurance than cruisers.

Crusier: Heavy multi-role combat ships with long range and extensive equipment. Variations include heavy attack, support, or carrier cruisers. Tactically, they dominate task forces, draw fire towards themselves, and can take on coordinating roles.

Battlecruiser: Faster than a battleship, more heavily armed than a cruiser, but less armored. Variations include flanking breaker, first-strike ships, or fast breakthrough fighters. Tactically designed for aggressive operations where speed and firepower are more important than defense.

Battleship: Massively armed, heavily armored ships – the classic backbone of a large fleet. Variations include long-range artillery, siege ships, or heavy fire support. Tactically, they dominate battles through firepower and resilience.

Dreadnought: Superior battleships – larger, stronger, and often equipped with strategic weapons. Variations include super artillery, command ships, or planetary siege platforms. Tactically, they serve as shock and intimidation assets in deep-space operations.

Carrier: Mobile bases for fighters, drones, and shuttle operations. Variations include light escort carriers, heavy fleet carriers, or modular multifunction platforms. Tactically essential for projecting space superiority and ensuring logistics security.

What do you think about this? Do you believe the block count areas for each type are appropriate? Does it even make sense to adhere to something like this?
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正在显示第 1 - 6 条,共 6 条留言
Those block counts may be good for servers, but overall they are kind of minimal. A CPU restriction should also be added to each category to counter turret spam.
ShadedMJ 3 9 月 2 日 下午 7:28 
In real life, countries don't follow the standards. Make a battleship but don't want to call it a battleship because their allies will be annoyed.

About every 2 or 3 years is another classification standard that nobody will follow.

That sounds meaner than I intend, but have fun trying to get players to conform to it. It can be the best thing in the world, but if I don't want my ship classed a battleship even though it fits all the criteria. Its defining rules for other players.

On a related note : Depending on the server setup, a lot of the heavier ships cannot be made due to server PCU limits.
Rox 4 9 月 3 日 上午 1:55 
引用自 Anmaruk GER
The Workshop of Space Engineers lacks consistency. Ships are often mislabeled or classified incorrectly...

When > 75% of the workshop is labelled as a ship when it isn't even a ship or part thereof, I think any attempt at improving it is a lost cause.
引用自 herrschaftg35
Those block counts may be good for servers, but overall they are kind of minimal. A CPU restriction should also be added to each category to counter turret spam.

First of all, thank you very much for your reply!

Limiting the number of blocks for each ship type does not make sense for servers. This also helps players in the workshop to better compare ships and create their own ships.

A CPU restriction does not make sense in this regard, as gyroscopes, cockpits, programme blocks, etc. also require a lot of CPU points and you are immediately restricted here as well. Therefore, we must appeal to ‘common sense’ here. Very few people favour a ship that is simply cluttered with weapons.
最后由 Anmaruk [GER] 编辑于; 9 月 3 日 上午 2:51
引用自 ShadedMJ
In real life, countries don't follow the standards. Make a battleship but don't want to call it a battleship because their allies will be annoyed.

About every 2 or 3 years is another classification standard that nobody will follow.

That sounds meaner than I intend, but have fun trying to get players to conform to it. It can be the best thing in the world, but if I don't want my ship classed a battleship even though it fits all the criteria. Its defining rules for other players.

On a related note : Depending on the server setup, a lot of the heavier ships cannot be made due to server PCU limits.


First of all, thank you very much for your comprehensive answer!

I would first like to address real life. Not adhering to the designations is not the standard. There are countries such as Japan that are not allowed to have aircraft carriers (prohibited by America after the Second World War), which is why Japan then builds a smaller one and calls it a helicopter carrier. But these are rarities in order to maintain a higher military strength without breaking treaties.

My table is based on ship types from the United States, Russia, China and Europe. These ship types were converted into block counts and adapted for Space Engineers, as otherwise the block counts would be beyond the scope of this discussion.

I took the data for the ship types from the period between the end of the Cold War and the present day. But perhaps you could help me more by explaining exactly what you mean by new classification standards, because I don't know anything about them.

I don't think it sounds mean at all! It's not about imposing rules on players. Something like this can only be established if over 60-70% of people say, yes, I think that's a good idea and I want to adopt it.

Regarding the statement: ‘[...] but if I don't want my ship to be classified as a battleship, even though it meets all the criteria.’
No one can stop you, but there would also be no contractual penalties for naming it accordingly ;)

Actually, I don't know how far the server settings are always limited. The limitations I used in the table are based on the possible limitations when creating your own world and performance stability.

I am particularly interested in the table for myself and the fleet I would like to build. I already find it very difficult to build ‘beautifully’, but even more so to classify the ship (according to real fleet classification).
引用自 Rox
引用自 Anmaruk GER
The Workshop of Space Engineers lacks consistency. Ships are often mislabeled or classified incorrectly...

When > 75% of the workshop is labelled as a ship when it isn't even a ship or part thereof, I think any attempt at improving it is a lost cause.

Most people don't even see the 75%. It's about those who make an effort. Creating their own fictional factions, inventing ship value companies, or finding their way into the workshop to build ships themselves and seek inspiration, or becoming part of this group and posting quality content.

If more than 75% of the workshop is referred to as a ship, even though it is not even a ship or part of one, I consider any attempt to improve this to be futile.
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