Barotrauma 潜渊症

Barotrauma 潜渊症

Barotrauma Workshop
You can build your own submarines and monsters with in-game editors and share your creations with other players. Imagine and experiment.
Ronis 3 1 月 30 日 下午 5:57
faster Autopilot + Alarm
hey there,
id really like to cruise europas waters while in autopilot,
so i can manage all the other important submarinetasks.

- can you imagine or do you know a way to make the sub faster when in autopilot?

- is there a way to give a signal out if icespire are detected / autopliot stops coz of icespires?

thank you for your time
最后由 Ronis 编辑于; 1 月 30 日 下午 5:58
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simsyu 20 2 月 10 日 下午 12:46 
You could deduct the relative direction/position the sub is heading toward with outputted x and y from the nav terminal, then multiply the output only above a certain value, like 50/-50 by default. above that value you could output it a bit higher like 75 for an initial 50 to speed up the sub. but the nav terminal might compensate this output, so you'll probably need to compensate the compensation to constantly fight the autopilot.
As for the alarm for ice spire you could use the previously calculated direction/position of the sub and wall detectors to estimate whether there'll be a collision with a wall(ice spire).

This is just me rambling a few raw calculations over estimations but this is bound to at most ambiguously work, so take it as a hint. I hope it'll help.
:barotrauma::ambition:
最后由 simsyu 编辑于; 2 月 10 日 下午 12:49
Ronis 3 2 月 10 日 下午 3:33 
引用自 simsyu
You could deduct the relative direction/position the sub is heading toward with outputted x and y from the nav terminal, then multiply the output only above a certain value, like 50/-50 by default. above that value you could output it a bit higher like 75 for an initial 50 to speed up the sub. but the nav terminal might compensate this output, so you'll probably need to compensate the compensation to constantly fight the autopilot.
As for the alarm for ice spire you could use the previously calculated direction/position of the sub and wall detectors to estimate whether there'll be a collision with a wall(ice spire).

This is just me rambling a few raw calculations over estimations but this is bound to at most ambiguously work, so take it as a hint. I hope it'll help.
:barotrauma::ambition:

thank you very much, im reallz glad you took it upon zou to think about this and write an answer.
i do realize now that im logically not capable enough to translate this into ingame-logic-parts.
the part with the wall detection is a hint i can understand and use, thank you good sir :D
simsyu 20 2 月 10 日 下午 4:57 
I can understand. It's maths, binaries, and lot of trials and errors. And my wild explanation didn't help much. If you wish to lessen the workload this task inquire, you could always rely a helping AI, Chat GPT like for example.

Otherwise this whole idea seems pretty optional, if you truly aim on spending more time on task unrelated to navigation how about reducing the overall size of the submarine in question as a first step toward that goal? How about designing every room to be accessible from the command/navigation room?
:barotrauma::ambition:
最后由 simsyu 编辑于; 2 月 10 日 下午 4:58
Ronis 3 2 月 10 日 下午 5:30 
引用自 simsyu
I can understand. ... How about designing every room to be accessible from the command/navigation room?
:barotrauma::ambition:

my goal was to be piloted by the AI all the while i could be an mechanic or engineer or medic and experience life on europa outside the navigation room.

but i take your suggestion seriously and aim now to build me a sub which is super connected but also big enough to survive the endgame. thank you again ;)
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