工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

Customize your game
Create new vehicles, landscapes, buildings,..
building taking any texture possible
uh, im creating a mod, i got shape done in blender, i did everything, i place it in game, and instead of texture specified in it mtl file, it takes any possible, so far i seen, scaffolding like thing, crane cabin, clock and a tire, it will prop take on more textures, but any idea how to fix it, my .mtl looks like this btw
$SUBMATERIAL storage_aluminium_mat $TEXTURE_MTL 0 kostka.dds $TEXTURE_MTL 1 kostka.dds $TEXTURE_MTL 2 kostka.dds $TEXTURE_MTL 3 kostka.dds $DIFFUSECOLOR 0.237500 0.312500 0.237500 1.000000 $SPECULARCOLOR 0.000000 0.000000 0.000000 1.000000 $AMBIENTCOLOR 1.000000 1.000000 1.000000 1.000000 $SPECULARPOWER 2.000000 $END
is it something with submaterial storage_aluminium_mat? and if so, how shoudl i fix it and what it does exaclly?
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Novu 287 9 月 15 日 下午 12:42 
Submaterial can only have one diffuse. One specular and one bumb map. If you add anything else it is going to bug out.

See this example

$SUBMATERIAL Submat
$TEXTURE_MTL 0 diffuse.dds
$TEXTURE_MTL 1 specular.dds
$TEXTURE_MTL 2 bump.dds

$DIFFUSECOLOR 0.9 0.9 0.9 0.9
$SPECULARCOLOR 0.5 0.5 0.5 1.0
$AMBIENTCOLOR 0.9 0.9 0.9 0.9

$SPECULARPOWER 2.000000

$END
Polskie kulki 3 9 月 15 日 下午 10:50 
what if i dont need specular or bump bc its just concrete?
i made it use blank dds for specular and bump, and only used 0,1 and 2 but my thing still takes on every texture possible
i think now its not because of this
$SUBMATERIAL oxygen $TEXTURE_MTL 0 kostka.dds $TEXTURE_MTL 1 blank.dds $TEXTURE_MTL 2 blank.dds $DIFFUSECOLOR 0.237500 0.312500 0.237500 1.000000 $SPECULARCOLOR 0.000000 0.000000 0.000000 1.000000 $AMBIENTCOLOR 1.000000 1.000000 1.000000 1.000000 $SPECULARPOWER 2.000000 $END
but something else like renderconfig.ini
最后由 Polskie kulki 编辑于; 9 月 15 日 下午 10:57
Polskie kulki 3 9 月 15 日 下午 11:00 
turns out, it was searching for kostka.dds in the same folder, but texture was 1 below it
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