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													 讨论规则及指引
 讨论规则及指引 3
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Think a more simple approach would to be allowing the attack bots to pilot them.
I was looking at it with the editor it does seem like is doable however it runs into the issue if the bot runs out of juice it becomes forever stuck in the mech which becomes unusable. I will keep tinkering at it in free time that I have at times.
oh my god thank you! Np i appropriate the fact someone is doing it it all or even looking into it. Could it be solved by just having a research or changing bots to have no battery limit?
Or maybe like make the mechs count as a charger, make charger range unlimited, a different bot that doesn't need charge at all? I dont know too much on this front but love to help if I can.
Already past that part though... the issue is still making them a build-able entity and not a character. Was able to get them in but it has issues which are game breaking...
Oh? Curious, so the character we play are hard coded as like a character table (I am referencing python all I know) or something like that and have a key property tied to them and character who spawn that they CAN do? or something else?
Not so much the characters are tied but the mech is tied to characters for the most part as it has the requirements hard coded in for the level 3 combat skill. So the issue is removing the skill requirement which breaks the mech for some reasons or another.
So what I am guessing right now is the bot route will not work... as they are considered creatures and not characters so the mech will have to be whats done.. Might be able to script the same Ai from the defense bots into the Mech but will require doing a whole new mech with different characteristics compared to the drive able one other words making the mech into an creature the other issue with that is you have to identify the creature or character...
If classified as creature like the defense bots it needs a recharge point which will not fit the mech so it would require a new one that would work in junction with the mech So I would have too make a new render object for that one and new animation scenes for the recharge port for both the mech and recharge port. however this also means the mech will not be fully free either as it will have to come back to recharge since that seems to be hard coded for the AI package.
Other route would be to make it into a character you can choose and just remove things that make it human... and could use the hopes food to recharge, but overall the character AI will have issues too..
I could just not have it require food either and just remove more scripts maybe but the AI scrips for that might still cause issues.
This is all figurative at this point I do not have time to do renders and animations at this time I was really hoping to just move stuff around and hope fully get it working but I don't think that will work that way.
Dw about it. This was dope to learn how the game works though and big thanks for even trying man! For the probably situation you described I can just do a combination mod I am doing right now where I add extra survivors that are bots and only pilot mechs.
Ya not really good at coding stuff or debugging but if I had time someday will learn how to do scripting and coding just can't right now.