Shadowrun Returns

Shadowrun Returns

探索并分享自定义的 Shadowruns
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wendigo211 2014 年 6 月 8 日 下午 1:36
Thoughts about representing the Matrix.
Those of you who've read the source material and the novels know that the Matrix could look like anything, a Japanese temple, a Seattle street, etc. It can look like whatever the Matrix programmer wants it to look like or, in the case of a reality filter, whatever the decker wants to see. Heck, the decker can choose their own persona and choose to look like anything from a glowing ball of light, to a cyber squid, to a perfectly rendered version of their meat bodies. The video games so far have chosen to stick with a Tron version of the Matrix, and I can understand why; for those who aren't familiar with the source material, it cuts down on the confusion and makes a clear demarcation between real space and cyber space. It also reduces the amount of art resources because every megacorp has it's own style of the matrix and that's a lot of work. However for UGC, we're free to pick our own version of the Matrix. So should we pick our own? Or should we stick with the default representation of the Matrix?
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Philip Marlowe 2014 年 6 月 8 日 下午 2:32 
Simstim decks are what you are talking about, and it's what most normal civilians use in the Sprawl Trilogy.

Deckers, on the other hand, mostly prefer the more direct data interfacing without the superfluousness of the "meat'" and its desires.

However, you're correct, combining both existing technologies created precisely what you described. This was used by CEO Josef Virek to communicate with many of his employees (non-deckers) in the cyberpunk novel, "Count Zero" by William Gibson, as well as in "Snowcrash" by Neal Stephenson, which was published years later.
最后由 Philip Marlowe 编辑于; 2014 年 6 月 8 日 下午 2:49
Philip Marlowe 2014 年 6 月 8 日 下午 2:52 
Personally, I think you can create the Matrix in whatever way you want. Also, blurring the lines between the "meat world" and the Matrix makes for synaptically stimulating philosophy based plots about reality, and underlies ancient recorded questions pondered by ♥♥♥♥ sapiens since at least Socrates.

"When I left him, I reasoned thus with myself: I am wiser than this man, for neither of us appears to know anything great and good; but he fancies he knows something, although he knows nothing; whereas I, as I do not know anything, so I do not fancy I do. In this trifling particular, then, I appear to be wiser than he, because I do not fancy I know what I do not know."
- Socrates, The Philosopher (c. 470 BCE–c. 399 BCE) in Plato's, "Apology/[In Defense] of Socrates"

"I know that I know nothing." - (caution here) Paraphrase of the above quote
最后由 Philip Marlowe 编辑于; 2014 年 6 月 8 日 下午 4:57
reanor 2014 年 6 月 16 日 下午 7:49 
I've actually started making a custom campaign based on Matrix universe but unfortuantely due to time constraints I've never finished it. It just takes way too darn long to create all this stuff, polish it, make sure everything is working... bleh.. takes gazillion of hours. I do have respect for all the people who even solo work on their mods. Its a heck of an effort to not only get it done but not hate the game after you are finally done :).
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