Drunken Robot Pornography

Drunken Robot Pornography

Drunken Robot 导流板组套
您的好友想要您建造巨型机器人,并用他攻击您的其他好友。将 30 层高大的野兽焊接在一起。给他们装备护盾、镭射枪、等离子大炮以及粒子豆。不论什么都行。将您的创造物和运动渗透在一起,然后创造竞技场来容纳他们。点击这里以了解更多。
Wolfie 1 2014 年 4 月 29 日 下午 12:09
Score on robots
It would be nice if we could tweak the score of the robots to make them more or less worth, that way we could do maps with robots where it's more or less viable to spend time killing them vs avoiding them while doing another objective. The same could be said for timer score.
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Elliot B  [开发者] 1 2014 年 4 月 29 日 下午 1:24 
Interesting thought. You actually used to (I'm pretty sure you can't anymore) be able to set the score value for each piece in a Titan. The issue here is that it is hard to convey to the player that the rules of scoring have changed. Unfortunately, most people don't stop to read descriptions, so it would require some obvious cue in-level that scoring has changed.
Wolfie 1 2014 年 4 月 29 日 下午 1:56 
On user developed maps it's a lot about replaying it for score and you'll notice pretty quickly if the score of the bots are high or low compared to what you're used to. If not you'll notice it once you start looking for optimisation of the score.
Splerp 1 2014 年 4 月 29 日 下午 2:05 
Maybe there could be a Titan score modifier which is shown at the end of the level with the rest of the information (i.e. show Points Collected, Time Bonus, Titan Score Multiplyer, Total Score).

Then you can set a single number which should be much less complicated for players to understand and keep track of. You can make it 0.5 to make a titan give half points, or 2 for twice the number of points etc.

It means less functionality, but it gets around most issues of being too complicated I think.
最后由 Splerp 编辑于; 2014 年 4 月 29 日 下午 2:06
(QC) E.T. 33 2014 年 5 月 18 日 上午 5:45 
You can still change the score value of the weaponry of the titans, meaning you can increase the total points value of a titan, but no lower it. I've used it to round up total score of my giants bots to make it fit the min. score value of some triggers. It's been pretty usefull for that purpose.
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