Star Trek: Infinite

Star Trek: Infinite

Modify the Quadrants
Modify and customize your Trek story and experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game.
MycjOW 3 月 17 日 下午 4:46
Незалежний Марс
Хотів створити незалежний Марс.
Прописав от такий евент:
namespace = MOWmars
country_event = { id = MOWmars.2 hide_window = yes is_triggered_only = yes immediate = { capital_scope = { solar_system = { random_system_planet = { limit = { has_planet_flag = planet_mars } save_event_target_as = mars create_country = { name = "Commonwealth of Mars" country_id = "mars" ignore_portrait_duplication = yes shuffle_starting_position = no is_major = yes is_bespoke = yes in_previous_contact = yes species = { class = "HRB" portrait = "fedhuman" name = "PRESCRIPTED_species_name_humans1" plural = "PRESCRIPTED_species_plural_humans1" adjective = "PRESCRIPTED_species_adjective_humans1" name_list = "UFP1" trait = "trait_militarist" trait = "trait_nurturingm" trait = "trait_disciplinedm" } additional_species = { 70 = { # Don't fill this option # Overrided with the main species # If you don't want the main species on the random modify the number (chance) to -1 } ##Vulcans 10 = { class = "HRB" portrait = "vulcan" name = "PRESCRIPTED_species_name_vulcans" plural = "PRESCRIPTED_species_plural_vulcans" adjective = "PRESCRIPTED_species_adjective_vulcans" name_list = "UFP2" trait = "trait_vulcan_longevity" trait = "trait_logical_mind" trait = "trait_low_reproduction_rate" } ##Andorians 5 = { class = "HRB" portrait = "andorian" name = "PRESCRIPTED_species_name_andorians" plural = "PRESCRIPTED_species_plural_andorians" adjective = "PRESCRIPTED_species_adjective_andorians" name_list = "UFP3" trait = "trait_environmental_resistance" trait = "trait_militaristic_life" trait = "trait_andorian_code_of_honor" } ##Tellarites 5 = { class = "HRB" portrait = "tellarite" name = "PRESCRIPTED_species_name_tellarites" plural = "PRESCRIPTED_species_plural_tellarites" adjective = "PRESCRIPTED_species_adjective_tellarites" name_list = "UFP4" trait = "trait_tellarite_dyspnea" trait = "trait_born_to_argue" trait = "trait_sharp_wits" } 10 = { class = "HRB" portrait = "bajoran" name = "PRESCRIPTED_species_name_bajoran" plural = "PRESCRIPTED_species_plural_bajoran" adjective = "PRESCRIPTED_species_adjective_bajoran" name_list = "BAJO" trait = "trait_survivors_bajoran" trait = "trait_prophetic_believer_bajoran" trait = "trait_selective_researchers_bajoran" } } additional_modules = { } room = "klingon_01_transmission_room" authority = auth_oligarchic # Типи влади можуть відрізнятися civics = { "civic_secret_police" "civic_functional_architecture" } government = "gov_ascendant_meritocracy" origin = "origin_ufop" ethic = "ethic_authoritarian" ethic = "ethic_fanatic_xenophobe" flags = { human_14 custom_start_screen mars } system_name = "NAME_Sol" planet_name = "NAME_Mars" planet_class = "pc_continental" planet_subclass = psc_class_m initializer = "ufop_sol_initializer" home_planet_initial_pops = 25 conquered_system_initializers = { } graphical_culture = "ufop_01" city_graphical_culture = "ufop_01" emblem_key = "flag_UFOP_10" empire_flag = { icon= { category = "emblem" file = "flag_UFOP_10.dds" } background= { category = "backgrounds" file = "00_solid.dds" } colors = { "red" "red" "null" "null" "null" } } ruler = { name = "PRESCRIPTED_ruler_name_ufop" gender = male portrait = "human_male_03" texture = 0 hair = 0 clothes = 0 is_bespoke = yes leader_class = ruler trait = leader_trait_expansionist trait = leader_trait_investor } } create_colony = { name = "Mars" owner = last_created_country species = root while = { count = 10 create_pop = { species = "Fedhuman" } create_pop = { species = "Vulcan" } create_pop = { species = "Tellarite" } create_pop = { species = "Andorian" } create_pop = { species = "Bajoran" } } add_district = district_mining add_district = district_mining add_district = district_mining add_district = district_culture add_district = district_industrial add_district = district_industrial add_district = district_industrial add_district = district_city add_district = district_city add_district = district_generator add_district = district_generator add_district = district_farming remove_building = building_colony_shelter add_building = building_capital add_building = building_clinic } create_fleet = { name = "Mars Defense Fleet" } last_created_fleet = { set_owner = last_created_country # create_ship_design = { ... } # Дизайн кораблів STI відрізняється # Замість створення дизайну, можливо, додати існуючі шаблони кораблів STI create_ship = { name = "Commonwealth" # design = last_created_design # Потрібно буде замінити на шаблон STI graphical_culture = "Humanoid 1" # Заміна, знайти відповідну культуру STI } create_ship = { name = "Collectivism" graphical_culture = "Humanoid 1" } create_ship = { name = "Patriot" graphical_culture = "Humanoid 1" } create_ship = { name = "Common Sense" graphical_culture = "Humanoid 1" } create_ship = { name = "Worker" graphical_culture = "Humanoid 1" } create_ship = { name = "For The People" graphical_culture = "Humanoid 1" } set_location = PREV } set_name = "Mars" create_spaceport = { owner = last_created_country initial_building = "starbase_tier1" # Приблизна заміна } last_created_country = { add_resource = { minerals = 900 energy = 900 influence = 100 unity = 100 food = 900 alloys = 900 dilithium = 200 deuterium = 200 tetryons = 200 gravitons = 200 nanites = 200 research = 200 officers = 50 minor_artifacts = 100 menace = 100 } establish_communications_no_message = root.owner } } every_system_planet = { surveyed = { set_surveyed = yes surveyor = last_created_country } surveyed = { set_surveyed = yes surveyor = root } } } } establish_communications_no_message = last_created_country } }
Або такий:
country_event = { id = MOWmars.1 hide_window = yes is_triggered_only = yes immediate = { # Спочатку спробуємо знайти систему Сонячну solar_system = { OR = { name = "NAME_Sol" # Можлива назва системи system_name = "NAME_Sol" # Ще одна можлива властивість } # Потім шукаємо планету Марс every_system_planet = { limit = { OR = { name = "NAME_Mars" # Можлива назва планети planet_name = "NAME_Mars" # Ще одна можлива властивість has_planet_flag = planet_mars # Якщо прапор є надійним ідентифікатором } } save_event_target_as = mars_planet # Зберігаємо ціль як "mars_planet" if = { limit = { exists = event_target:mars_planet } scope = event_target:mars_planet change_owner = none # Звільняємо планету, якщо вона комусь належала create_country = { name = "Commonwealth of Mars" country_id = "mars" ignore_portrait_duplication = yes shuffle_starting_position = no is_major = yes is_bespoke = yes in_previous_contact = yes species = { class = "HRB" portrait = "fedhuman" name = "PRESCRIPTED_species_name_humans1" plural = "PRESCRIPTED_species_plural_humans1" adjective = "PRESCRIPTED_species_adjective_humans1" name_list = "UFP1" trait = "trait_militarist" trait = "trait_nurturingm" trait = "trait_disciplinedm" } additional_species = { 70 = { # Don't fill this option # Overrided with the main species # If you don't want the main species on the random modify the number (chance) to -1 } ##Vulcans 10 = { class = "HRB" portrait = "vulcan" name = "PRESCRIPTED_species_name_vulcans" plural = "PRESCRIPTED_species_plural_vulcans" adjective = "PRESCRIPTED_species_adjective_vulcans" name_list = "UFP2" trait = "trait_vulcan_longevity" trait = "trait_logical_mind" trait = "trait_low_reproduction_rate" } ##Andorians 5 = { class = "HRB" portrait = "andorian" name = "PRESCRIPTED_species_name_andorians" plural = "PRESCRIPTED_species_plural_andorians" adjective = "PRESCRIPTED_species_adjective_andorians" name_list = "UFP3" trait = "trait_environmental_resistance" trait = "trait_militaristic_life" trait = "trait_andorian_code_of_honor" } ##Tellarites 5 = { class = "HRB" portrait = "tellarite" name = "PRESCRIPTED_species_name_tellarites" plural = "PRESCRIPTED_species_plural_tellarites" adjective = "PRESCRIPTED_species_adjective_tellarites" name_list = "UFP4" trait = "trait_tellarite_dyspnea" trait = "trait_born_to_argue" trait = "trait_sharp_wits" } 10 = { class = "HRB" portrait = "bajoran" name = "PRESCRIPTED_species_name_bajoran" plural = "PRESCRIPTED_species_plural_bajoran" adjective = "PRESCRIPTED_species_adjective_bajoran" name_list = "BAJO" trait = "trait_survivors_bajoran" trait = "trait_prophetic_believer_bajoran" trait = "trait_selective_researchers_bajoran" } } additional_modules = { } room = "klingon_01_transmission_room" authority = auth_oligarchic civics = { "civic_secret_police" "civic_functional_architecture" } government = "gov_ascendant_meritocracy" origin = "origin_ufop" ethic = "ethic_authoritarian" ethic = "ethic_fanatic_xenophobe" flags = { human_14 custom_start_screen mars } system_name = "NAME_Sol" # Вказуємо назву системи для нової країни (може бути не обов'язково) planet_name = "NAME_Mars" # Вказуємо назву столичної планети для нової країни planet_class = "pc_continental" # Можливо, потрібно змінити на "pc_desert" або інший клас planet_subclass = psc_class_m initializer = "ufop_sol_initializer" # Можливо, не потрібно для нової країни #home_planet_initial_pops = 25 conquered_system_initializers = { } graphical_culture = "ufop_01" city_graphical_culture = "ufop_01" emblem_key = "flag_UFOP_10" empire_flag = { icon= { category = "emblem" file = "flag_UFOP_10.dds" } background= { category = "backgrounds" file = "00_solid.dds" } colors = { "red" "red" "null" "null" "null" } } ruler = { name = "PRESCRIPTED_ruler_name_ufop" gender = male portrait = "human_male_03" texture = 0 hair = 0 clothes = 0 is_bespoke = yes leader_class = ruler trait = leader_trait_expansionist trait = leader_trait_investor } } create_colony = { name = "Mars" owner = last_created_country species = root while = { count = 10 create_pop = { species = "Fedhuman" } create_pop = { species = "Vulcan" } create_pop = { species = "Tellarite" } create_pop = { species = "Andorian" } create_pop = { species = "Bajoran" } } add_district = district_mining add_district = district_mining add_district = district_mining add_district = district_culture add_district = district_industrial add_district = district_industrial add_district = district_industrial add_district = district_city add_district = district_city add_district = district_generator add_district = district_generator add_district = district_farming remove_building = building_colony_shelter add_building = building_capital add_building = building_clinic } create_fleet = { name = "Mars Defense Fleet" } last_created_fleet = { set_owner = last_created_country # Створення кораблів (потрібно адаптувати під STI) create_ship = { name = "Commonwealth" graphical_culture = "Humanoid 1" } create_ship = { name = "Collectivism" graphical_culture = "Humanoid 1" } create_ship = { name = "Patriot" graphical_culture = "Humanoid 1" } create_ship = { name = "Common Sense" graphical_culture = "Humanoid 1" } create_ship = { name = "Worker" graphical_culture = "Humanoid 1" } create_ship = { name = "For The People" graphical_culture = "Humanoid 1" } set_location = PREV # Можливо, потрібно змінити локацію } create_spaceport = { owner = last_created_country initial_building = "starbase_tier1" } last_created_country = { add_resource = { minerals = 900 energy = 900 influence = 100 unity = 100 food = 900 alloys = 900 dilithium = 200 deuterium = 200 tetryons = 200 gravitons = 200 nanites = 200 research = 200 officers = 50 minor_artifacts = 100 menace = 100 } establish_communications_no_message = root.owner } set_planet_flag = mars_independent # Додаємо прапор незалежного Марсу remove_planet_flag = planet_mars # Видаляємо старий прапор, якщо він використовувався для ліміту } } every_system_planet = { surveyed = { set_surveyed = yes surveyor = last_created_country } surveyed = { set_surveyed = yes surveyor = root } } } } }
Вони спрацьовують, але держава більше одного дня не існує... Хтось може вказати у чому проблеми?