安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题




In the library when looking at a blueprint, on the right hand side, scroll down until you find the efficiency rating. Ideally you want it to be at 100%, but anything as low as the mid 80s should still work reasonably well. If its 20% or lower, expect your generators to pop as soon as you turn it on. Anything in between is a roll of the dice based on the installed components.
Maybe they did. I never got to the section of the ship the generators were in to see. The core was centered in my ship. The only thing near it was the wifi and the containers, with a wall of containers forming an internal bulkhead, and the controllers separated from the core by an entire block of containers. I'm L12, it's a brand new ship, hand built, no shield yet. When I saw my container full of loot was gone I was done. Never looked to see what other damage was done to the engineering section.
Though I chose the harder Masperon start, I was still on Masperon, scrounging POI's for the materials to make a shield and warp.
The shot came from above, portside, midship. From an SV, not even a CV. I easily killed it with my 2 gatling SV.
The shot penetrated the hull and took a big chunk with it, and took out the 3 x 3 bulkhead of containers perpendicular to the hull, and their controller. And the wifi and the core at the heart of the ship, located nowhere near any fuel tanks or generators. I did an EXTENSIVE study of the blast radius in RE2 and made a lengthly post, with pics about it a few years a back. The ship was explicitly designed with all the explody bits sequestered and redundant.
This isn't the first time half my ship just disappeared to a single surprise blast, but it is the last.
I'm pissed because this game came so close to being great, I enjoy so much about it, and I'm extremely disappointed that I have to admit it's time to join all the people who no longer play Empyrion. The game never saw it's potential, either in play quality, or player count. I put that on the Devs, who had a vision (return to Empyrion) which they abandoned and then chased every will o wisp that caught their fancy instead of putting any polish into their work. The original concept was A+. They abandoned that. Everything since has been D+.
Ravien, you did more to keep it alive than the entire Eleon crew. Credit where due.
But after 5700 hours it's time to admit we'll never make it back to Empyrion, because even though that's the game I purchased 7 or 8 years ago, that's not the game that was, or will be delivered.
Going to go check out the new content in Valheim for a bit, then Enshrouded, which I haven't played since it launched, so there is a ton to see. Some new games coming that look promising too (Light No Fire, I'm looking at you).
I got my money's worth, and Eleon got my money. Everyone is happy.
Don't worry, I won't let the door hit me on my way out, it's bugged and doesn't shut right anyhow.
If it would cost money, it would surely be a bit upsetting when one does not pay attention to game's mechanic and does not read stuff.
Why? Because it's me!! The coolest guy of all!
Dude...
I had just written it off at the time, but in hindsight I should have been far enough to avoid attracting all but a few drones, and while not a combat vessel, it was shielded with 2 capasitors and a charger and was armed with 4 gat turrets - ground based drones should not have been a threat and I was directly enguaged with the only thing in the area that was.
I wonder if you're a certain distance away but still in active playfield/render range if the game starts to forget to take shields into account (or at least those not native to the vanilla game)? Not really a situation I normally find myself in so just theorizing at this point.
If you find yourself in a similar situation in the future, Park your CV out of render range. If it's not loaded it can't be attacked.
By default that's 1.2km on planets and 3km in space. Some servers increase this though, against my recommendations.