Empyrion - Galactic Survival

Empyrion - Galactic Survival

Empyrion - Galactic Survival: Workshop
Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!
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Ragequitting RE2
The explosion damage in RE2 in unplayable. Literally the first hint I have there is an enemy in range is not my guns opening fire, or the alarm warning me, it is the explosion that destoyed half my ship. Core, and container controller and most of the containers, none of which were near the hull. Everything is gone.

Life is too short to lose my entire game like that. Not touching RE2 again.
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Site 10 月 17 日 下午 2:35 
There are sentry's that will tell you before other ships arrive close enough to damage you, very low cpu (like 100 each) put 4 or so on one on every flat surface looking up/down and left/right will buy you some time
ravien_ff 24 10 月 17 日 下午 3:09 
Sounds like your generators overloaded.
Dyspayr 16 10 月 17 日 下午 4:01 
RE2 is about as much of a total overhaul as the game designers will allow; you can't presume that a vanilla design (or even an old RE1 one) will be compatible without heavy refitting first.

In the library when looking at a blueprint, on the right hand side, scroll down until you find the efficiency rating. Ideally you want it to be at 100%, but anything as low as the mid 80s should still work reasonably well. If its 20% or lower, expect your generators to pop as soon as you turn it on. Anything in between is a roll of the dice based on the installed components.
ravien_ff 24 10 月 17 日 下午 5:05 
And you need to take shield recharge and heavy thruster use into account. Your generators might be fine when recharging the shield sitting on the ground or hovering, but not when performing evasive manouvers while recharging the shield.
nevryn 6 10 月 18 日 上午 1:34 
If you'd played the early Alphas of the game then the damage in RE2 is considerably more balanced then it was before Eleon invented shields
引用自 ravien_ff
Sounds like your generators overloaded.

Maybe they did. I never got to the section of the ship the generators were in to see. The core was centered in my ship. The only thing near it was the wifi and the containers, with a wall of containers forming an internal bulkhead, and the controllers separated from the core by an entire block of containers. I'm L12, it's a brand new ship, hand built, no shield yet. When I saw my container full of loot was gone I was done. Never looked to see what other damage was done to the engineering section.

Though I chose the harder Masperon start, I was still on Masperon, scrounging POI's for the materials to make a shield and warp.

The shot came from above, portside, midship. From an SV, not even a CV. I easily killed it with my 2 gatling SV.

The shot penetrated the hull and took a big chunk with it, and took out the 3 x 3 bulkhead of containers perpendicular to the hull, and their controller. And the wifi and the core at the heart of the ship, located nowhere near any fuel tanks or generators. I did an EXTENSIVE study of the blast radius in RE2 and made a lengthly post, with pics about it a few years a back. The ship was explicitly designed with all the explody bits sequestered and redundant.

This isn't the first time half my ship just disappeared to a single surprise blast, but it is the last.

I'm pissed because this game came so close to being great, I enjoy so much about it, and I'm extremely disappointed that I have to admit it's time to join all the people who no longer play Empyrion. The game never saw it's potential, either in play quality, or player count. I put that on the Devs, who had a vision (return to Empyrion) which they abandoned and then chased every will o wisp that caught their fancy instead of putting any polish into their work. The original concept was A+. They abandoned that. Everything since has been D+.

Ravien, you did more to keep it alive than the entire Eleon crew. Credit where due.

But after 5700 hours it's time to admit we'll never make it back to Empyrion, because even though that's the game I purchased 7 or 8 years ago, that's not the game that was, or will be delivered.

Going to go check out the new content in Valheim for a bit, then Enshrouded, which I haven't played since it launched, so there is a ton to see. Some new games coming that look promising too (Light No Fire, I'm looking at you).

I got my money's worth, and Eleon got my money. Everyone is happy.

Don't worry, I won't let the door hit me on my way out, it's bugged and doesn't shut right anyhow.
stecph 10 月 18 日 上午 10:51 
Thankfully it is a scenario generously offered to the public for free.
If it would cost money, it would surely be a bit upsetting when one does not pay attention to game's mechanic and does not read stuff.
Why? Because it's me!! The coolest guy of all!
Dude...
Dyspayr 16 10 月 19 日 上午 7:49 
In his defence, I did come across a similar situation, if not as catastrophic. I had my upgraded starter CV parked well outside the range of a drone base on one of the Alpha arid planets while I took the SV out to take out the patroling cutter and disarm the base. when I returned I noticed a hole in the garden section and a portion of one of the nacels blown out.

I had just written it off at the time, but in hindsight I should have been far enough to avoid attracting all but a few drones, and while not a combat vessel, it was shielded with 2 capasitors and a charger and was armed with 4 gat turrets - ground based drones should not have been a threat and I was directly enguaged with the only thing in the area that was.

I wonder if you're a certain distance away but still in active playfield/render range if the game starts to forget to take shields into account (or at least those not native to the vanilla game)? Not really a situation I normally find myself in so just theorizing at this point.
ravien_ff 24 10 月 19 日 下午 1:55 
It wouldn't be a RE2 bug. Structure loading and all those calculations are all handled by the game itself.
If you find yourself in a similar situation in the future, Park your CV out of render range. If it's not loaded it can't be attacked.

By default that's 1.2km on planets and 3km in space. Some servers increase this though, against my recommendations.
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