塔罗斯的法则

塔罗斯的法则

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Asdolg  [开发者] 2 2015 年 11 月 8 日 上午 5:18
[SOLVED] Weird problem with unexisting assets (SE4)
So, I was making my level based on "Nexus.wld".
Now, when I load my level, I see these errors: http://puu.sh/liroV/c54aed358c.png
I suspected something wrong and checked the original "Nexus.wld".
Model "Boiler_Outer.mdl" have several textures in 5th layer (kinda Boiler_***.tex). I clicked "Locate" and saw empty folder "Content/Talos/Models/BoilerRoom/Textures". So, I checked all .gro files for these files, but cant find them.
There is one difference between original level and mine one. When I load my level, these errors show immediatly, but in the original one they show only if I switch MeshEditor with BoilerOuter.mdl.
I completely stucked.
最后由 Asdolg 编辑于; 2015 年 11 月 16 日 上午 10:53
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Solais 3 2015 年 11 月 8 日 下午 12:57 
I think this might be related to the fact that the game is also missing all applied crumbs mask textures.
Asdolg  [开发者] 2 2015 年 11 月 8 日 下午 6:10 
Maybe, but still...

引用自 Asdolg The Anarchist
When I load my level, these errors show immediatly, but in the original one they show only if I switch MeshEditor with BoilerOuter.mdl
Eagleshadow  [开发者] 2015 年 11 月 16 日 上午 12:58 
Thanks for reporting this. We confirmed it, and removed alpha version of the geometry and surface maps from mesh layers 9 and 10 since it was using textures that weren't shipped for they aren't used in any actual render layer. Expect fix to arrive in the next patch.
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