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just take it a step at a time
which part are you having problem with?
How do I finally generate map patch file?
To the Doctor, Hello again. I have never tried this DLC Map Editor so would not know ! All though I would not mind giving it a spin. If it is not to unmanageable.
you need to get cx(x)l packer
http://www.generation-city.com/citiesxl/pakunpak/Download.php
Should I make xml(etc) files with map editor
and make patch file with cx(x)l packer?
***Which file is necessary for cx(x)l packer??
This is not easy like cities skylines.
Please make the master video tutorial....
the rest of the files the editor creates (or you create using some outside program)
I'll try !!
Is the necessary file the following files in your guide?
"<GameDir>\Data\Gfx\Landscape\bigisland_03.land"
"<GameDir>\Data\Gfx\Landscape\Layers\bigisland_03_*.png"
"<GameDir>\Data\Gfx\Landscape\Materials\bigisland_03_mat.xml"
"<GameDir>\Data\Gfx\Landscape\Water\bigisland_03.water"
"<GameDir>\Data\Gfx\Sky\bigisland_03_env.xml"
"<GameDir>\Data\Level\bigisland_03.commands.xml"
"<GameDir>\Data\Level\bigisland_03.lvl"
"<GameDir>\Data\Interface\DDSTexture\Maps\BigIsland_03.dds"
Any .particles files in the “<GameDir>\Data\Gfx\Particles” folder if your levels brings new particle systems.
Any new cubemaps in the “<GameDir>\Data\Gfx\Sky\Cubemaps” folder.
"<GameDir>\Data\Design\Script\SimInfo\zzz_AuthorName_MapName_Layers.lua”
"<GameDir>\Data\Design\UnProtectedScript\zzz_AuthorName_MapName_FullMapList.lua”
"<GameDir>\Data\Design\UnProtectedScript\zzz_AuthorName_MapName_MapList.lua”
"<GameDir>\Data\Design\UnProtectedScript\zzz_AuthorName_MapName_mapsavemgr.lua”
"<GameDir>\Data\Localization\*\AuthorName_MapName_MapsNames.*”
And do I have to make all files by myself from a beginning?
it looks hard, but its not that hard, just small learning curve, honestly.
first run editor and create map, most of the files (except lua and localication files created in map editor) and then u do the lua files and localication file and then make pak file and use the tool to put it on workshop.
one thing
* is the language
at least en for english
so it would be
<GameDir>\Data\Localization\en\zzz_AuthorName_MapName_MapsNames.en
also i prefer starting names with zzz because it ensure they loaded last by lua
so it's potential issue to have it like "<GameDir>\Data\Localization\*\AuthorName_MapName_MapsNames.*” since if author name is a it would load before other files for that language and that could cause big trouble
I appreciate for you !
I'll master this way. I can do it, the new Cities XXL's pleasure has come.
By the way, I do not have tools such as World Machine...
Will you kindly tell me where "free site of heightmaps" is ?
I only know Cities Skylines's terrain party.
I do not know whether terrain party does fit XXL map editor.
Many many thanks !!
https://www.world-machine.com/download.php
world engine is completely free
http://world-engine.org/
tons of places to get height maps for free for real world places
try google you see lots of images
https://www.google.com/search?q=height+map+download&biw=1206&bih=831&tbm=isch&tbo=u&source=univ&sa=X&ved=0CB8QsARqFQoTCLb7xY-y9sgCFQFlJgodxPcDNg
also nasa/usga have satalite data available often that they can give on heightmap
basically you are looking for topographical maps
I enjoy mapeditor and heightmaps step by step !!!
Sorry, I have two questions.
1)Forest file is not displayed
landscape->material->environment->
But, Forest file not displayed in current tree.
map editor image [imgur.com]
What is insufficient?
2)What of file (ex.bigisland_03) should I open up in pakunpak tool?
If I want to try pak of provided bigisland_03 to generate patch file,
what of files(bigisland_03) should I open up at compresser in pakunpak ?
I thank you again !!
I thank you again !!
But tree file is not displayed in forest part.
I put the file in path of your guide.
Why?