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报告翻译问题




I suspect Liv Kennedy isn't available for scripting reasons, as well as the fear of what'd happen if Banks resurrects her in-mission. I would love to see what happens.
The Mission deletion thing could easily be done by letting people open the folder in Explorer. We can literally throw it into the recycle bin, and that works.
Not listed wishlist: Blink Out (as implied by the "Survive And Blink Out" objective, which is currently identical to regular Survival objective)
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Hacky things that are already possible by editing the LVL files:
- change enemy doors to spawn any of: Liv Kennedy Boss (runner), Liv Kennedy Final Boss (swapper), Militia Bomber (moss), Hostage (lol lmao), Mafia Tracker Male, Mafia Tracker Female, Mafia Heavy, Mafia Treant (braindead), Liv Kennedy (braindead), Turret (you can do this in-editor too actually, and it's hilarious but breaks the game), DruidDog & DruidHuman (dream rions)
- set confidence goals - This was surely disabled for the simple reason that it gives you *actual* confidence points. Number go up.
- disable auto-generated walls
- set the initially selected wizard (whyever you'd care about that)
- set dialogue (but it won't adjust the camera or anything)
The big thing you simply cannot do, even with direct text editing, is inserting entities that aren't available in-editor. Any Livs and motherlodes and gangways you insert directly into the level, will vanish upon loading. In the case of Danger Walls, this leaves peculiar gaps in the walls, suggesting it *tried* to load but failed.
oooh do you mean the mines objective where you have to blink out one person at a time? That'd be really sweet to have!
Yes. There is also a Blink Out in The Recording (Act 3) - Test of Endurance (Level 4), but it lets everyone blink instantly once the turns are up, which is mechanically boring. The one in the mines (The Motherlode) is actually interesting and would enrich the workshop about as greatly as the helicopter imo.
I tried reviving Liv Kennedy in the final battle just to see what'd happen. The game actually specifically respawns that one as "Dead Liv Kennedy <insert its specific number string here>", so there's definitely code to handle it when Liv's treated as an enemy.
Also having the "keep allies alive" and "keep all wizards alive" at the same time seems to cause a crash as soon as all enemies are dealt with.
Liv Kennedy's clone buff has a special condition to activate some dialogue and activate all reinforcements when she's on 1 clone left. If you replay the first Liv Kennedy encounter in the vault, and use the Zan+Banks infinite to whittle down all her 50 clones, she does her "♥♥♥♥ it, bring out the big guns" speech and re-activates the enemy reinforcements early, which is meant for the rooftop level. I suspect that's the real reason.
Still a shame though, they used her in one of the proving ground dreams (for 1 turn) so we should be able to, too.