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Thank you for your feedback.
The today's patchnote seems more promessing. It seems they updated the mod tutorial, I will try to understand by myself how to do it. I hope it will be easier now.
Best of luck!
Thank you.
So, I went to the new github page and it's well explained but it's still too hard for me to compile all the work I have to do to make the mod I want to work. I'm more of a graphic kind of person, I don't like coding, that doesn't help :)
Maybe there is a way to make a mod folder from the custom mode in the game, that would help me a lot!
I'll try to find some help on the discord channel, maybe...
Wish u to make a good mod!
Despite my lack of programming skills, I'm beginning to understand the logic behind the construction of what needs to be programmed to make a successful mod. Unfortunately I'm not good enough at it yet and it's still far too difficult for me. I hope that the dev can find a way to create a mod directory by selecting each perk, each relic, each boss, each screen choice. That would really help those who don't know how to code like me. I could give characters a new skin without having to code them, and look at the code for each action to better understand how to code a mod myself.
For almost two months I've been complaining that coding mods are absolutely too complicated for non-coders. I still agree. It's still very difficult to code a complete mod.
But now I've learnt how to do it, and it was only when I encountered difficulties that I was able to understand how it worked (with the help of GPT for explanations), and I'm now able to create mods. I'll give it a go.
I've managed to code what a lot of non-programmers like me dreamed of: being able to create your own custom graphics without writing endless code.
I used to complain that it was too difficult, and I've made it accessible to a lot more people.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3380762363
Now I can concentrate on my own mod. But it's still really hard work!