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I did a little "fixing"
Frame - Should be buoyant but tough, a frame of Alloy with armor of Metal should work for most vessels. Put heavy things lower down for better stability. You can also place Lead or Heavy Armor to manipulate your center of mass, Heavy Armor is also really tanky and can be good armor if you are really buoyant.
Bulkheads - A single continuous volume is prone to flooding, if you were to poke a single hole in it, the entire volume floods and the boat sinks. Use air pumps to pump out all the water and increase buoyancy.
Engines - Use Radioisotope Generators (RTGs) to generate power for batteries, and then link some Electric Motors to generate engine power from electric charge. These types of engines are very cheap, and can be easily rebuilt. Other types of engine are largely redundant in my experience if you use these.
Materials - Use cargo containers or coal piles when possible, otherwise use normal lockers or storage units. If you are using weapons like most simple weapons, advanced cannons, missiles, or CRAM cannons, add some well-armored ammo storage.
Movement - Use rudders and tiny propellers for small ships. Medium ones need higher quantities of both. Large ships need even more rudders and maybe even large propellers. Truly gargantuan vessels, I'm talking large enough to crush your metal base in designer, use whatever is needed to get the thing moving.
Weapons - This is the fun part, you can deliver electromagnetic pulses, turn enemies into swiss cheese via railgun, commit third degree arson with flamethrowers, the list goes on. I would recommend some missiles and CRAM cannons for smaller or less advanced vessels, Laser systems and particle cannons for medium vessels, and whatever else you can fit on the thing if it's larger than that, railguns, drills, flamethrowers, custom detachable nuclear ICBMs, just add weapon until monkey brain is satisfied.
Defenses - Use AI systems to control CIWS turrets, they could be small, they could be large enough to deserve their own vessel, just use AI for them. They can be overridden when necessary, so do keep that in mind. Use planar shield projectors to create big rectangles of probable defense. If you have the brain capacity to work it out, use LAMS nodes to shoot down shells with higher accuracy.
Stability - Lower your center of mass until the waterline is at roughly the same level or is higher than the center of mass. This ensures that you won't capsize by accident. This can be done by placing Lead, Heavy Armor, Batteries, RTGs, or other heavy things. You can also use Jet Stabilizers or ACBs controlling propulsion parts to control pitch, roll, and yaw.
That should be everything. I think. Yes, you were probably witnessing horrors beyond mortal comprehension while reading that, yes it takes more time to set up all this than it does getting from Earth to Pluto. Hope this helps!