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Go in the Outputs of your ShatterGlass and there
My output named : OnBroken
Target : Your Shatterglassname
Via this Input : Restore
After a delay of (your choice when)
Fire once only : (your choice)
give it a try and give a response
I have never tried this (never made a Map) so I don't have a solution except that you might create the glass twice and hide a part. As soon as the first glass is broken you fade in the other glass (which is whole) after a specified time. Maybe that would be a solution? You could use a Trigger than as Example
You then tell the trigger that if it is shot at (which is the case when you break the window), it should restore the window after time X or that it triggers the event