Hex of Steel

Hex of Steel

Hex of Steel - Workshop
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0t0 1 2024 年 5 月 10 日 上午 10:41
Existing tiles modifications
Hi Val,

need small help.
If I want to modify original tiles properties (let say I want railroad to have movement cost 1 instead of 2), what is the easiest way to do it?
I tried by selecting edit mod my own one and then pick one by one tile and change it.
but unfortunately this is changing original tiles as well!??
do I have to make copy of each railroad tile in my mode and edit there?
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A Corsican Frog  [开发者] 15 2024 年 5 月 10 日 上午 11:22 
Hello

The only way to do it is create a mod, and in the tile editor selecting your mod, then setting 1 in the MP field for all railroad tiles

It is not changing the original tiles, don't worry
0t0 1 2024 年 5 月 10 日 下午 1:49 
Ah I see, when mod is active it overwrites default parameters.
If I would like to have my mod not impacting default stuff I would have to create new tiles and use them during map build - and that would be super tedious.
Ok, clear.
Thanks.
A Corsican Frog  [开发者] 15 2024 年 5 月 10 日 下午 11:25 
Yep…
0t0 1 2024 年 6 月 4 日 上午 11:38 
Related to the tiles and my wish to experiment with allowing infantry to cross rivers at any place, is there a chance you can allow negative tile damage modifier?
Right now it accepts only positive number so it is always good.
What I would like is to put something like -50 (-50% "bonus") for unit defending from river tile.
This would be compensation so you can cross rivers (or get stuck on it) but you are exposed to being heavily damaged during crossing operation.
Idea behind is to allow AI to push over rivers if it has overwhelming numbers. Today as a player you can easily hold superior force by just destroying bridges.
A Corsican Frog  [开发者] 15 2024 年 6 月 4 日 下午 12:39 
引用自 0t0
Related to the tiles and my wish to experiment with allowing infantry to cross rivers at any place, is there a chance you can allow negative tile damage modifier?
Right now it accepts only positive number so it is always good.
What I would like is to put something like -50 (-50% "bonus") for unit defending from river tile.
This would be compensation so you can cross rivers (or get stuck on it) but you are exposed to being heavily damaged during crossing operation.
Idea behind is to allow AI to push over rivers if it has overwhelming numbers. Today as a player you can easily hold superior force by just destroying bridges.
I will look into allowing positive damage modifier for tiles, not sure if that's gonna be possible due to current code, but I'll look, if it's possible, I'll allow it
0t0 1 2024 年 6 月 4 日 下午 1:57 
引用自 A Corsican Frog
I will look into allowing positive damage modifier for tiles,

I guess it is typo error. I was asking for negative modifier to type in -50.
Or it is just another was to say the same thing ;)
A Corsican Frog  [开发者] 15 2024 年 6 月 4 日 下午 2:47 
引用自 0t0
引用自 A Corsican Frog
I will look into allowing positive damage modifier for tiles,

I guess it is typo error. I was asking for negative modifier to type in -50.
Or it is just another was to say the same thing ;)
Yeah yeah I meant the opposite haha
Swiftyhorn 2024 年 12 月 16 日 下午 9:38 
Did you ever look into this? Had a similar request
A Corsican Frog  [开发者] 15 2024 年 12 月 17 日 上午 3:03 
引用自 Swiftyhorn
Did you ever look into this? Had a similar request
Fixed now
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