SteamVR
SteamVR Workshop
Customize your SteamVR experience by finding new backgrounds, 3D environments, controllers and base station models.
了解更多
gavovo 15 2024 年 4 月 1 日 上午 7:46
Using elder entities in Source2/Hammer
Hi, I read about the enc_bubbles entity I could use in an underwater game I'm working on. But when placing this in Hammer, it is marked with 'Obsolete' and no entity is created.

Is it still possible to place such an entity? Possibly by adding code to the FGD?

Thanks in advance
< >
正在显示第 1 - 5 条,共 5 条留言
Rectus 13 2024 年 4 月 1 日 上午 8:14 
Nope, the entity likely doesn't exist in code anymore. Even if it does, it is implemented with a particle system that doesn't ship with the game. A far better option is to make a new particle system instead. It might be possible to port the original one, but it's tricky, and I don't think there is any automated way to do it.
gavovo 15 2024 年 4 月 2 日 上午 12:29 
Sad, but thanks!

Then I will resume my (so far less successful) experiments with the particle system.

Another question about an underwater simulation: Is there any example in a workshop of how to simulate swimming underwater? Or floating in weightlessness?
Rectus 13 2024 年 4 月 2 日 上午 12:43 
The locomotion system in my range map lets you turn off gravity, and fling yourself around.
gavovo 15 2024 年 4 月 2 日 上午 3:48 
Oh super! I'll try to find (and understand...)
gavovo 15 2024 年 4 月 2 日 上午 7:00 
I've looked at the scripts and suspect that they are 'tool_locomotion.lua' and 'quick_locomotion.lua', but unfortunately I'm not enough of a programmer to be able to derive from them what I think my current idea of a movement under water would need, for example:
- The thumbstick as control for forward, right, left
- Buttons on the controller for up and down
or similar actions on the controllers.

Unfortunately, that exceeds my programming skills.

Nevertheless, thank you very much for the tip! Maybe there is one out there who's done anything like this...?
< >
正在显示第 1 - 5 条,共 5 条留言
每页显示数: 1530 50