安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题




Most mods use diplomacy. Set economic and behavior changes to high.
There's a mod called 'brainybot' that changes how the AI behaves in combat on an individual level. Unlike most mods, it's not a module but something you extract into and merge with other modules. https://www.moddb.com/mods/doghotels-brainy-bots
There are mods for formation level AI behavior but imo they're worse than vanilla AI. These may or may nor be part of other mods and you often have the option of disabling them.
A module with diplomacy + Battle formations + Pbod, I dont know sry! but must exist for sure, search here in steam workshop, Nexus mods and Moddb or maybe someone else here in comments will help you with that, goodluck