Aperture Tag: The Paint Gun Testing Initiative

Aperture Tag: The Paint Gun Testing Initiative

Community Maps for Aperture Tag
Welcome to the testing of Aperture Tag workshop! Create and play new maps and be part of a whole new meta! User Generated Content within a User Generated Content.
了解更多
The Frying Dutch Pan 2014 年 7 月 16 日 上午 6:06
Custom objects?
I am a big fan of surfing in source games. And i'd love to make a surf map. But where can i find the objects to make the surf map? For example the quarter pipes and the diagonal slides?
EDIT: I've noticed that you don't even start with the paint gun. Any help please?
最后由 The Frying Dutch Pan 编辑于; 2014 年 7 月 16 日 上午 6:09
< >
正在显示第 1 - 4 条,共 4 条留言
Berry 2014 年 7 月 16 日 上午 11:19 
Are you using hammer or the in-game editor? If you're using hammer, decompile the map with the stunt tracks and create some prefabs from there (if it's already decompiled just open the VMF of the map instead of decompiling it).

If you're using the in-game editor there's no chance, that's a lot more limited than using hammer {like the devs would've} so unless they add set prefabs for that I don't think you'll be able to use them there.
The Frying Dutch Pan 2014 年 7 月 16 日 上午 11:20 
引用自 Berry~
Are you using hammer or the in-game editor? If you're using hammer, decompile the map with the stunt tracks and create some prefabs from there (if it's already decompiled just open the VMF of the map instead of decompiling it).

If you're using the in-game editor there's no chance, that's a lot more limited than using hammer {like the devs would've} so unless they add set prefabs for that I don't think you'll be able to use them there.
Thanks, that's all I needed to know. It'll still be a bit more work of making surf maps in hammer having to compile time after time testing.
Berry 2014 年 7 月 16 日 上午 11:23 
引用自 Berry~
Are you using hammer or the in-game editor? If you're using hammer, decompile the map with the stunt tracks and create some prefabs from there (if it's already decompiled just open the VMF of the map instead of decompiling it).

If you're using the in-game editor there's no chance, that's a lot more limited than using hammer {like the devs would've} so unless they add set prefabs for that I don't think you'll be able to use them there.
Thanks, that's all I needed to know. It'll still be a bit more work of making surf maps in hammer having to compile time after time testing.

Can I ask if you've managed to set up hammer for Aperture Tag yet at all? I'm having issues
The Frying Dutch Pan 2014 年 7 月 16 日 上午 11:31 
引用自 Berry~
Thanks, that's all I needed to know. It'll still be a bit more work of making surf maps in hammer having to compile time after time testing.

Can I ask if you've managed to set up hammer for Aperture Tag yet at all? I'm having issues
Seems like they only give the compiled version, and some prefabs for items. You'll have to use a decompiler to get the maps. Then save it in the maps direction and use the console to test them.
< >
正在显示第 1 - 4 条,共 4 条留言
每页显示数: 1530 50