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I know well enough that LUA is a much greater language than just what Craft the World does with it, and I know how to use the language overall. The problem here is that there's zero documentation of the unique functions that CtW implements that would allow LUA scripts to modify the game's state, like methods that would let me read/write blocks to the world, create custom enemy AIs and functionality, machines that could have new interactions with items beyond default built-in ones, not even any info on event callbacks that the game engine might give that could trigger custom LUA functions on the scripting end of things... it's severely lacking in that front.