Total War: ROME REMASTERED

Total War: ROME REMASTERED

Create and Share Custom Mods
Discover and download the best player-made mods for Total War: ROME REMASTERED right here. From small graphical tweaks, new gameplay mechanics to complete overhauls.
dejvid221h 2024 年 1 月 2 日 上午 11:55
creating a new mod
I want to use "Macedonian Wars 214BC" as the starting point of my mod.
I copied the folder with Macedonian Wars 214BC into My Mods and renamed that folder as greeceanatolia.
I change the name in modinfo.json to greeceanatolia.
I clicked on the "Regenerate Manifest" button on the Feral launcher. A new filelist.json was created.
I enable my mod and run it and get vanilla.
What else do I have to do?
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Autolykos 2024 年 10 月 19 日 上午 1:30 
*bump*
I have the same issue when trying to use any mod from the example repo (like unit_features), or make a new mod from scratch. No errors, but none of the changes apply. Making the same changes to the base game files works perfectly, but the mod system doesn't seem to do anything.
(I'm also running on Linux, where paths are case sensitive, and the manifest seems to convert all paths to lower case - but it also fails when the files I edit only have lower case names).
Autolykos 2024 年 10 月 26 日 上午 2:33 
Quick and dirty workaround: I wrote a short python script that will mix and match symlinks to mod and game files in the game dir. Should work for pretty much any game, not just RR (as long as your OS handles symlinks properly; Linux does, Windows might).
https://github.com/APfeuffer/Modmerge
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