TowerFall Ascension

TowerFall Ascension

TowerFall Architects
Expand the world of TowerFall with custom Versus towers! The Dark World Expansion is required to play or create custom towers.
pikatos 2016 年 3 月 29 日 上午 10:11
Map editor crash on Mac
I can't save or open a map on mac

TowerFall Error Log
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Ver 1.3.2.0
03/29/2016 19:05:00
Debug Flags: 0000 - 0
System.DllNotFoundException: XNAFileDialog.dll
at (wrapper managed-to-native) XNAFileDialog:XNAFileDialog_Init (XNAFileDialog/XNAFileDialog_CreateTexture,XNAFileDialog/XNAFileDialog_BufferData,XNAFileDialog/XNAFileDialog_DrawPrimitives,XNAFileDialog/XNAFileDialog_ReceivePath,string,string,string,int,int)
at XNAFileDialog.ShowDialogSynchronous (System.String title, System.String saveFile) [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.SaveAs () [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.Save () [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.ToolbarSave () [0x00000] in <filename unknown>:0
at TowerFall.Editor.ToolbarButton.OnMouseClick (Vector2 localPosition) [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorBase.Update () [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.Update () [0x00000] in <filename unknown>:0
at Monocle.Engine.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at TowerFall.TFGame.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Tick () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at TowerFall.TFGame.Main (System.String[] args) [0x00000] in <filename unknown>:0


Ver 1.3.2.0
03/29/2016 19:02:12
Debug Flags: 0000 - 0
System.DllNotFoundException: XNAFileDialog.dll
at (wrapper managed-to-native) XNAFileDialog:XNAFileDialog_Init (XNAFileDialog/XNAFileDialog_CreateTexture,XNAFileDialog/XNAFileDialog_BufferData,XNAFileDialog/XNAFileDialog_DrawPrimitives,XNAFileDialog/XNAFileDialog_ReceivePath,string,string,string,int,int)
at XNAFileDialog.ShowDialogSynchronous (System.String title, System.String saveFile) [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.SaveAs () [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.Save () [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.ToolbarSave () [0x00000] in <filename unknown>:0
at TowerFall.Editor.ToolbarButton.OnMouseClick (Vector2 localPosition) [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorBase.Update () [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.Update () [0x00000] in <filename unknown>:0
at Monocle.Engine.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at TowerFall.TFGame.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Tick () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at TowerFall.TFGame.Main (System.String[] args) [0x00000] in <filename unknown>:0


Ver 1.3.2.0
03/29/2016 18:56:35
Debug Flags: 0000 - 0
System.DllNotFoundException: XNAFileDialog.dll
at (wrapper managed-to-native) XNAFileDialog:XNAFileDialog_Init (XNAFileDialog/XNAFileDialog_CreateTexture,XNAFileDialog/XNAFileDialog_BufferData,XNAFileDialog/XNAFileDialog_DrawPrimitives,XNAFileDialog/XNAFileDialog_ReceivePath,string,string,string,int,int)
at XNAFileDialog.ShowDialogSynchronous (System.String title, System.String saveFile) [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.SaveAs () [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.Save () [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.ToolbarSave () [0x00000] in <filename unknown>:0
at TowerFall.Editor.ToolbarButton.OnMouseClick (Vector2 localPosition) [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorBase.Update () [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.Update () [0x00000] in <filename unknown>:0
at Monocle.Engine.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at TowerFall.TFGame.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Tick () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at TowerFall.TFGame.Main (System.String[] args) [0x00000] in <filename unknown>:0


Ver 1.3.2.0
03/29/2016 18:46:18
Debug Flags: 0000 - 0
System.DllNotFoundException: XNAFileDialog.dll
at (wrapper managed-to-native) XNAFileDialog:XNAFileDialog_Init (XNAFileDialog/XNAFileDialog_CreateTexture,XNAFileDialog/XNAFileDialog_BufferData,XNAFileDialog/XNAFileDialog_DrawPrimitives,XNAFileDialog/XNAFileDialog_ReceivePath,string,string,string,int,int)
at XNAFileDialog.ShowDialogSynchronous (System.String title, System.String saveFile) [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.Open () [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.ToolbarOpen () [0x00000] in <filename unknown>:0
at TowerFall.Editor.ToolbarButton.OnMouseClick (Vector2 localPosition) [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorBase.Update () [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.Update () [0x00000] in <filename unknown>:0
at Monocle.Engine.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at TowerFall.TFGame.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Tick () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at TowerFall.TFGame.Main (System.String[] args) [0x00000] in <filename unknown>:0


Ver 1.3.2.0
03/29/2016 18:45:38
Debug Flags: 0000 - 0 - Player: Normal
System.DllNotFoundException: XNAFileDialog.dll
at (wrapper managed-to-native) XNAFileDialog:XNAFileDialog_Init (XNAFileDialog/XNAFileDialog_CreateTexture,XNAFileDialog/XNAFileDialog_BufferData,XNAFileDialog/XNAFileDialog_DrawPrimitives,XNAFileDialog/XNAFileDialog_ReceivePath,string,string,string,int,int)
at XNAFileDialog.ShowDialogSynchronous (System.String title, System.String saveFile) [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.SaveAs () [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.Save () [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorScene.<ToolbarQuit>b__7 () [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorConfirmButton.OnMouseClick (Vector2 localPosition) [0x00000] in <filename unknown>:0
at TowerFall.Editor.EditorBase.Update () [0x00000] in <filename unknown>:0
at Monocle.Engine.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at TowerFall.TFGame.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Tick () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.SDL2_FNAPlatform.RunLoop (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at TowerFall.TFGame.Main (System.String[] args) [0x00000] in <filename unknown>:0
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TaraMystic 2016 年 6 月 29 日 下午 3:13 
Same problem here... Can't find anything about it online...
OS X 10.11.5
MacBook Pro (Retina, 13-inch, Early 2015)

EDIT: It's also worth mentioning that aside from inability to save, I can't place anything other than basic terrain tiles.
最后由 TaraMystic 编辑于; 2016 年 6 月 29 日 下午 3:50
CoolModder 2 2023 年 3 月 13 日 下午 4:21 
I think your missing a file called XNAFileDialog.dll.
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