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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2841960221
Keep in mind, some Mod can't run with other Mods because they use the same code lines and will be conflicting.
It's important to test all Mods one at a time in a testing world before adding to our Favorite save.
-> Some Mods can break the save files at a point of "no return", that means the world save can't be fixed.
+
Some Mods will delete/replace important "code lines" in the save files that are not added back in when removing the Mod, that is a important thing to know before adding or removing Mods to your Favorite save.
This mod is really cool and I'd hate to have to uninstall it. But as it is, its hard to go on with it. Everybody is sure no inventory or queueing script could resolve this?
Any chance somebody could help out? This mod is great, adds a lot to the game especially for people who just play SE single player like me.
DirtyPixel [author] 7 hours ago
@entropyjones The auto construction issue in the assembler is a SE problem. It is compatible with WeaponCore, but the extra resources aren't utilised yet, sorry for confusing the situation.
@MaddLagger Sorry for the confusion, I keep changing my mind on what I should call it.
All can join the SE community from the Discord permalink added to this pinned :
https://psteamcommunity.yuanyoumao.com/app/244850/discussions/0/4622335767039372629/
Once on the Keen Discord -> Go to the Role selection channel to choose PC role to unlock the proper community -> go to the "modding-art-sbc" channel to ask the Pros.
____________
OR
Report to the SE programmers, they will tell you if they can fix/update the game for the Mod you use.
Click "Submit Bug" on their Support Portal to have a SE Programmer testing the bug for you and be able to chat with you :
https://support.keenswh.com/spaceengineers/pc
(create "Bug report" or "Request help"(Private) or "Feedback"(Petition) on the Portal)